openscenegraph
osg::ShaderComposer Class Reference

deprecated More...

#include <ShaderComposer>

Inheritance diagram for osg::ShaderComposer:
osg::Object osg::Referenced

Public Types

typedef std::vector< const osg::Shader * > Shaders
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 ShaderComposer ()
 ShaderComposer (const ShaderComposer &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Object (osg, ShaderComposer)
virtual osg::Program * getOrCreateProgram (const ShaderComponents &shaderComponents)
virtual osg::Shader * composeMain (const Shaders &shaders)
virtual void addShaderToProgram (Program *program, const Shaders &shaders)
virtual void releaseGLObjects (osg::State *state) const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Types

typedef std::map< ShaderComponents, ref_ptr< Program > > ProgramMap
typedef std::map< Shaders, ref_ptr< Shader > > ShaderMainMap

Protected Member Functions

virtual ~ShaderComposer ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

ProgramMap _programMap
ShaderMainMap _shaderMainMap
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Detailed Description

deprecated

Member Typedef Documentation

◆ ProgramMap

◆ ShaderMainMap

typedef std::map< Shaders, ref_ptr<Shader> > osg::ShaderComposer::ShaderMainMap
protected

◆ Shaders

typedef std::vector< const osg::Shader* > osg::ShaderComposer::Shaders

Constructor & Destructor Documentation

◆ ShaderComposer() [1/2]

osg::ShaderComposer::ShaderComposer ( )

Referenced by META_Object(), and ShaderComposer().

◆ ShaderComposer() [2/2]

osg::ShaderComposer::ShaderComposer ( const ShaderComposer & sa,
const CopyOp & copyop = CopyOp::SHALLOW_COPY )

◆ ~ShaderComposer()

virtual osg::ShaderComposer::~ShaderComposer ( )
protectedvirtual

Member Function Documentation

◆ addShaderToProgram()

virtual void osg::ShaderComposer::addShaderToProgram ( Program * program,
const Shaders & shaders )
virtual

◆ composeMain()

virtual osg::Shader * osg::ShaderComposer::composeMain ( const Shaders & shaders)
virtual

◆ getOrCreateProgram()

virtual osg::Program * osg::ShaderComposer::getOrCreateProgram ( const ShaderComponents & shaderComponents)
virtual

◆ META_Object()

osg::ShaderComposer::META_Object ( osg ,
ShaderComposer  )

References ShaderComposer().

◆ releaseGLObjects()

virtual void osg::ShaderComposer::releaseGLObjects ( osg::State * ) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

Member Data Documentation

◆ _programMap

ProgramMap osg::ShaderComposer::_programMap
protected

◆ _shaderMainMap

ShaderMainMap osg::ShaderComposer::_shaderMainMap
protected

The documentation for this class was generated from the following file: