bytestring-0.11.5.2: Fast, compact, strict and lazy byte strings with a list interface

Copyright | (c) 2010 Jasper Van der Jeugt (c) 2010-2011 Simon Meier
License | BSD3-style (see LICENSE)
Maintainer | Simon Meier <iridcode@gmail.com>
Portability | GHC
Safe Haskell | Trustworthy
Language | Haskell2010

Data.ByteString.Builder.Extra

Contents

- Execution strategies
- Controlling chunk boundaries
- Low level execution
- Host-specific binary encodings

Description

Extra functions for creating and executing `Builder`s. They are intended for application-specific fine-tuning the performance of `Builder`s.

Synopsis

- toLazyByteStringWith :: AllocationStrategy -> ByteString -> Builder -> ByteString
- data AllocationStrategy
- safeStrategy :: Int -> Int -> AllocationStrategy
- untrimmedStrategy :: Int -> Int -> AllocationStrategy
- smallChunkSize :: Int
- defaultChunkSize :: Int
- byteStringCopy :: ByteString -> Builder
- byteStringInsert :: ByteString -> Builder
- byteStringThreshold :: Int -> ByteString -> Builder
- lazyByteStringCopy :: ByteString -> Builder
- lazyByteStringInsert :: ByteString -> Builder
- lazyByteStringThreshold :: Int -> ByteString -> Builder
- flush :: Builder
- type BufferWriter = Ptr Word8 -> Int -> IO (Int, Next)
- data Next
  - = Done
  - | More !Int BufferWriter
  - | Chunk !ByteString BufferWriter
- runBuilder :: Builder -> BufferWriter
- intHost :: Int -> Builder
- int16Host :: Int16 -> Builder
- int32Host :: Int32 -> Builder
- int64Host :: Int64 -> Builder
- wordHost :: Word -> Builder
- word16Host :: Word16 -> Builder
- word32Host :: Word32 -> Builder
- word64Host :: Word64 -> Builder
- floatHost :: Float -> Builder
- doubleHost :: Double -> Builder

# Execution strategies

toLazyByteStringWith Source #

Arguments

:: AllocationStrategy | Buffer allocation strategy to use
-> ByteString | Lazy `ByteString` to use as the tail of the generated lazy `ByteString`
-> Builder | `Builder` to execute
-> ByteString | Resulting lazy `ByteString`

Heavy inlining. Execute a `Builder` with custom execution parameters.

This function is inlined despite its heavy code-size to allow fusing with the allocation strategy. For example, the default `Builder` execution function `toLazyByteString` is defined as follows.

    {-# NOINLINE toLazyByteString #-}
    toLazyByteString =
      toLazyByteStringWith (safeStrategy smallChunkSize defaultChunkSize) L.empty

where `L.empty` is the zero-length lazy `ByteString`.

In most cases, the parameters used by `toLazyByteString` give good performance. A sub-performing case of `toLazyByteString` is executing short (<128 bytes) `Builder`s. In this case, the allocation overhead for the first 4kb buffer and the trimming cost dominate the cost of executing the `Builder`. You can avoid this problem using

    toLazyByteStringWith (safeStrategy 128 smallChunkSize) L.empty

This reduces the allocation and trimming overhead, as all generated `ByteString`s fit into the first buffer and there is no trimming required, if more than 64 bytes and less than 128 bytes are written.

data AllocationStrategy Source #

A buffer allocation strategy for executing `Builder`s.

safeStrategy Source #

Arguments

:: Int | Size of first buffer
-> Int | Size of successive buffers
-> AllocationStrategy | An allocation strategy that guarantees that at least half of the allocated memory is used for live data

Use this strategy for generating lazy `ByteString`s whose chunks are likely to survive one garbage collection. This strategy trims buffers that are filled less than half in order to avoid spilling too much memory.

untrimmedStrategy Source #

Arguments

:: Int | Size of the first buffer
-> Int | Size of successive buffers
-> AllocationStrategy | An allocation strategy that does not trim any of the filled buffers before converting it to a chunk

Use this strategy for generating lazy `ByteString`s whose chunks are discarded right after they are generated. For example, if you just generate them to write them to a network socket.

smallChunkSize :: Int Source #

The recommended chunk size. Currently set to 4k, less the memory management overhead

defaultChunkSize :: Int Source #

The chunk size used for I/O. Currently set to 32k, less the memory management overhead

# Controlling chunk boundaries

byteStringCopy :: ByteString -> Builder Source #

Construct a `Builder` that copies the strict `ByteString`.

Use this function to create `Builder`s from smallish (`<= 4kb`) `ByteString`s or if you need to guarantee that the `ByteString` is not shared with the chunks generated by the `Builder`.

byteStringInsert :: ByteString -> Builder Source #

Construct a `Builder` that always inserts the strict `ByteString` directly as a chunk.

This implies flushing the output buffer, even if it contains just a single byte. You should therefore use `byteStringInsert` only for large (`> 8kb`) `ByteString`s. Otherwise, the generated chunks are too fragmented to be processed efficiently afterwards.

byteStringThreshold :: Int -> ByteString -> Builder Source #

Construct a `Builder` that copies the strict `ByteString`s, if it is smaller than the treshold, and inserts it directly otherwise.

For example, `byteStringThreshold 1024` copies strict `ByteString`s whose size is less or equal to 1kb, and inserts them directly otherwise. This implies that the average chunk-size of the generated lazy `ByteString` may be as low as 513 bytes, as there could always be just a single byte between the directly inserted 1025 byte, strict `ByteString`s.

lazyByteStringCopy :: ByteString -> Builder Source #

Construct a `Builder` that copies the lazy `ByteString`.

lazyByteStringInsert :: ByteString -> Builder Source #

Construct a `Builder` that inserts all chunks of the lazy `ByteString` directly.

lazyByteStringThreshold :: Int -> ByteString -> Builder Source #

Construct a `Builder` that uses the thresholding strategy of `byteStringThreshold` for each chunk of the lazy `ByteString`.

flush :: Builder Source #

Flush the current buffer. This introduces a chunk boundary.

# Low level execution

type BufferWriter = Ptr Word8 -> Int -> IO (Int, Next) Source #

A `BufferWriter` represents the result of running a `Builder`. It unfolds as a sequence of chunks of data. These chunks come in two forms:

- an IO action for writing the Builder's data into a user-supplied memory buffer.
- a pre-existing chunks of data represented by a strict `ByteString`

While this is rather low level, it provides you with full flexibility in how the data is written out.

The `BufferWriter` itself is an IO action: you supply it with a buffer (as a pointer and length) and it will write data into the buffer. It returns a number indicating how many bytes were actually written (which can be `0`). It also returns a `Next` which describes what comes next.

data Next Source #

After running a `BufferWriter` action there are three possibilities for what comes next:

Constructors

Done | This means we're all done. All the builder data has now been written.
More !Int BufferWriter | This indicates that there may be more data to write. It gives you the next `BufferWriter` action. You should call that action with an appropriate buffer. The int indicates the minimum buffer size required by the next `BufferWriter` action. That is, if you call the next action you must supply it with a buffer length of at least this size.
Chunk !ByteString BufferWriter | In addition to the data that has just been written into your buffer by the `BufferWriter` action, it gives you a pre-existing chunk of data as a `ByteString`. It also gives you the following `BufferWriter` action. It is safe to run this following action using a buffer with as much free space as was left by the previous run action.

runBuilder :: Builder -> BufferWriter Source #

Turn a `Builder` into its initial `BufferWriter` action.

# Host-specific binary encodings

intHost :: Int -> Builder Source #

Encode a single native machine `Int`. The `Int` is encoded in host order, host endian form, for the machine you're on. On a 64 bit machine the `Int` is an 8 byte value, on a 32 bit machine, 4 bytes. Values encoded this way are not portable to different endian or int sized machines, without conversion.

int16Host :: Int16 -> Builder Source #

Encode a `Int16` in native host order and host endianness.

int32Host :: Int32 -> Builder Source #

Encode a `Int32` in native host order and host endianness.

int64Host :: Int64 -> Builder Source #

Encode a `Int64` in native host order and host endianness.

wordHost :: Word -> Builder Source #

Encode a single native machine `Word`. The `Word` is encoded in host order, host endian form, for the machine you're on. On a 64 bit machine the `Word` is an 8 byte value, on a 32 bit machine, 4 bytes. Values encoded this way are not portable to different endian or word sized machines, without conversion.

word16Host :: Word16 -> Builder Source #

Encode a `Word16` in native host order and host endianness.

word32Host :: Word32 -> Builder Source #

Encode a `Word32` in native host order and host endianness.

word64Host :: Word64 -> Builder Source #

Encode a `Word64` in native host order and host endianness.

floatHost :: Float -> Builder Source #

Encode a `Float` in native host order. Values encoded this way are not portable to different endian machines, without conversion.

doubleHost :: Double -> Builder Source #

Encode a `Double` in native host order.