Bullet Collision Detection & Physics Library
btDbvt::ICollide Struct Reference

#include <btDbvt.h>

Inheritance diagram for btDbvt::ICollide:

Public Member Functions

DBVT_VIRTUAL void Process (const btDbvtNode *, const btDbvtNode *)
 
DBVT_VIRTUAL void Process (const btDbvtNode *)
 
DBVT_VIRTUAL void Process (const btDbvtNode *n, btScalar)
 
DBVT_VIRTUAL bool Descent (const btDbvtNode *)
 
DBVT_VIRTUAL bool AllLeaves (const btDbvtNode *)
 

Detailed Description

Definition at line 231 of file btDbvt.h.

Member Function Documentation

◆ AllLeaves()

DBVT_VIRTUAL bool btDbvt::ICollide::AllLeaves ( const btDbvtNode * )
inline

Definition at line 238 of file btDbvt.h.

◆ Descent()

DBVT_VIRTUAL bool btDbvt::ICollide::Descent ( const btDbvtNode * )
inline

Definition at line 237 of file btDbvt.h.

◆ Process() [1/3]

DBVT_VIRTUAL void btDbvt::ICollide::Process ( const btDbvtNode * )
inline

Definition at line 235 of file btDbvt.h.

◆ Process() [2/3]

DBVT_VIRTUAL void btDbvt::ICollide::Process ( const btDbvtNode * ,
const btDbvtNode *  )
inline

Definition at line 234 of file btDbvt.h.

◆ Process() [3/3]

DBVT_VIRTUAL void btDbvt::ICollide::Process ( const btDbvtNode * n,
btScalar  )
inline

Definition at line 236 of file btDbvt.h.


The documentation for this struct was generated from the following file: