Bullet Collision Detection & Physics Library
bullet.h
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1/* Copyright (C) 2011 Erwin Coumans & Charlie C
2*
3* This software is provided 'as-is', without any express or implied
4* warranty. In no event will the authors be held liable for any damages
5* arising from the use of this software.
6*
7* Permission is granted to anyone to use this software for any purpose,
8* including commercial applications, and to alter it and redistribute it
9* freely, subject to the following restrictions:
10*
11* 1. The origin of this software must not be misrepresented; you must not
12* claim that you wrote the original software. If you use this software
13* in a product, an acknowledgment in the product documentation would be
14* appreciated but is not required.
15* 2. Altered source versions must be plainly marked as such, and must not be
16* misrepresented as being the original software.
17* 3. This notice may not be removed or altered from any source distribution.
18*/
19// Auto generated from Bullet/Extras/HeaderGenerator/bulletGenerate.py
20#ifndef __BULLET_H__
21#define __BULLET_H__
22namespace Bullet {
23
24// put an empty struct in the case
28
29 class PointerArray;
30 class btPhysicsSystem;
31 class ListBase;
51 class btIntIndexData;
55 class btMeshPartData;
62 class btConeShapeData;
76 class btConstraintInfo1;
99 class SoftBodyNodeData;
100 class SoftBodyLinkData;
101 class SoftBodyFaceData;
102 class SoftBodyTetraData;
104 class SoftBodyConfigData;
105 class SoftBodyPoseData;
113// -------------------------------------------------- //
115 {
116 public:
119 void *m_data;
120 };
121
122
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131
132
133// -------------------------------------------------- //
135 {
136 public:
137 void *first;
138 void *last;
139 };
140
141
142// -------------------------------------------------- //
144 {
145 public:
146 float m_floats[4];
147 };
148
149
150// -------------------------------------------------- //
152 {
153 public:
154 double m_floats[4];
155 };
156
157
158// -------------------------------------------------- //
160 {
161 public:
162 float m_floats[4];
163 };
164
165
166// -------------------------------------------------- //
168 {
169 public:
170 double m_floats[4];
171 };
172
173
174// -------------------------------------------------- //
176 {
177 public:
179 };
180
181
182// -------------------------------------------------- //
184 {
185 public:
187 };
188
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295 {
296 public:
297 char *m_name;
299 char m_padding[4];
300 };
301
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303// -------------------------------------------------- //
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325
326
327// -------------------------------------------------- //
329 {
330 public:
332 float m_radius;
333 };
334
335
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345
346
347// -------------------------------------------------- //
349 {
350 public:
352 };
353
354
355// -------------------------------------------------- //
357 {
358 public:
359 short m_value;
360 char m_pad[2];
361 };
362
363
364// -------------------------------------------------- //
366 {
367 public:
368 short m_values[3];
369 char m_pad[2];
370 };
371
372
373// -------------------------------------------------- //
375 {
376 public:
377 char m_values[3];
378 char m_pad;
379 };
380
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485 {
486 public:
491 };
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742 {
743 public:
745 int nub;
746 };
747
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990
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994 {
995 public:
1017 char m_padding1[4];
1037 };
1038
1039
1040// -------------------------------------------------- //
1042 {
1043 public:
1065 char m_padding1[4];
1085 };
1086
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1102
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1441
1442
1443}
1444#endif//__BULLET_H__
btMatrix3x3FloatData m_locii
Definition bullet.h:1277
btVector3FloatData * m_framerefs
Definition bullet.h:1284
btMatrix3x3FloatData m_invwi
Definition bullet.h:1278
btTransformFloatData m_framexform
Definition bullet.h:1276
btVector3FloatData m_dimpulses[2]
Definition bullet.h:1281
btVector3FloatData m_av
Definition bullet.h:1283
btVector3FloatData m_com
Definition bullet.h:1279
btVector3FloatData m_vimpulses[2]
Definition bullet.h:1280
btVector3FloatData m_lv
Definition bullet.h:1282
float m_softKineticClusterImpulseSplit
Definition bullet.h:1241
SoftBodyMaterialData * m_material
Definition bullet.h:1187
btVector3FloatData m_normal
Definition bullet.h:1186
SoftBodyMaterialData * m_material
Definition bullet.h:1175
btVector3FloatData m_position
Definition bullet.h:1159
btVector3FloatData m_normal
Definition bullet.h:1163
btVector3FloatData m_previousPosition
Definition bullet.h:1160
btVector3FloatData m_accumulatedForce
Definition bullet.h:1162
btVector3FloatData m_velocity
Definition bullet.h:1161
SoftBodyMaterialData * m_material
Definition bullet.h:1158
btVector3FloatData * m_positions
Definition bullet.h:1261
btVector3FloatData m_com
Definition bullet.h:1260
btMatrix3x3FloatData m_scale
Definition bullet.h:1258
btMatrix3x3FloatData m_rot
Definition bullet.h:1257
btMatrix3x3FloatData m_aqq
Definition bullet.h:1259
btVector3FloatData m_c0[4]
Definition bullet.h:1197
SoftBodyMaterialData * m_material
Definition bullet.h:1198
bInvalidHandle * m_rigidBody
Definition bullet.h:1214
btVector3FloatData m_localFrame
Definition bullet.h:1213
btMatrix3x3FloatData m_c0
Definition bullet.h:1211
btVector3FloatData m_c1
Definition bullet.h:1212
btConvexInternalShapeData m_convexInternalShapeData
Definition bullet.h:477
btTransformDoubleData m_interpolationWorldTransform
Definition bullet.h:548
btVector3DoubleData m_anisotropicFriction
Definition bullet.h:551
btVector3DoubleData m_interpolationLinearVelocity
Definition bullet.h:549
btCollisionShapeData * m_rootCollisionShape
Definition bullet.h:545
btTransformDoubleData m_worldTransform
Definition bullet.h:547
btVector3DoubleData m_interpolationAngularVelocity
Definition bullet.h:550
btTransformFloatData m_interpolationWorldTransform
Definition bullet.h:582
btVector3FloatData m_anisotropicFriction
Definition bullet.h:585
btCollisionShapeData * m_rootCollisionShape
Definition bullet.h:579
btTransformFloatData m_worldTransform
Definition bullet.h:581
btVector3FloatData m_interpolationLinearVelocity
Definition bullet.h:583
btVector3FloatData m_interpolationAngularVelocity
Definition bullet.h:584
btTransformFloatData m_transform
Definition bullet.h:435
btCollisionShapeData * m_childShape
Definition bullet.h:436
btCollisionShapeData m_collisionShapeData
Definition bullet.h:446
btCompoundShapeChildData * m_childShapePtr
Definition bullet.h:447
btConvexInternalShapeData m_convexInternalShapeData
Definition bullet.h:467
btTransformFloatData m_rbAFrame
Definition bullet.h:923
btTransformFloatData m_rbBFrame
Definition bullet.h:924
btTypedConstraintData m_typeConstraintData
Definition bullet.h:922
btTransformDoubleData m_rbBFrame
Definition bullet.h:907
btTypedConstraintDoubleData m_typeConstraintData
Definition bullet.h:905
btTransformDoubleData m_rbAFrame
Definition bullet.h:906
btVector3DoubleData * m_unscaledPointsDoublePtr
Definition bullet.h:533
btConvexInternalShapeData m_convexInternalShapeData
Definition bullet.h:531
btVector3FloatData * m_unscaledPointsFloatPtr
Definition bullet.h:532
btCollisionShapeData m_collisionShapeData
Definition bullet.h:319
btVector3FloatData m_implicitShapeDimensions
Definition bullet.h:321
btVector3FloatData m_localScaling
Definition bullet.h:320
btConvexInternalShapeData m_convexInternalShapeData
Definition bullet.h:457
btVector3DoubleData m_gravity
Definition bullet.h:670
btContactSolverInfoDoubleData m_solverInfo
Definition bullet.h:669
btContactSolverInfoFloatData m_solverInfo
Definition bullet.h:678
btVector3FloatData m_gravity
Definition bullet.h:679
btStridingMeshInterfaceData m_meshInterface
Definition bullet.h:520
btVector3FloatData m_localScaling
Definition bullet.h:521
btCollisionShapeData m_collisionShapeData
Definition bullet.h:519
btVector3DoubleData m_axisInA
Definition bullet.h:1137
btVector3DoubleData m_axisInB
Definition bullet.h:1138
btTypedConstraintDoubleData m_typeConstraintData
Definition bullet.h:1136
btVector3FloatData m_axisInB
Definition bullet.h:1126
btVector3FloatData m_axisInA
Definition bullet.h:1125
btTypedConstraintFloatData m_typeConstraintData
Definition bullet.h:1124
btTypedConstraintData m_typeConstraintData
Definition bullet.h:940
btTransformFloatData m_rbBFrame
Definition bullet.h:942
btVector3FloatData m_angularLowerLimit
Definition bullet.h:946
btTransformFloatData m_rbAFrame
Definition bullet.h:941
btVector3FloatData m_linearUpperLimit
Definition bullet.h:943
btVector3FloatData m_linearLowerLimit
Definition bullet.h:944
btVector3FloatData m_angularUpperLimit
Definition bullet.h:945
btTypedConstraintDoubleData m_typeConstraintData
Definition bullet.h:956
btVector3DoubleData m_angularUpperLimit
Definition bullet.h:961
btVector3DoubleData m_angularLowerLimit
Definition bullet.h:962
btVector3FloatData m_angularEquilibriumPoint
Definition bullet.h:1030
btTypedConstraintData m_typeConstraintData
Definition bullet.h:996
btVector3FloatData m_linearEquilibriumPoint
Definition bullet.h:1011
btVector3FloatData m_angularSpringStiffness
Definition bullet.h:1028
btTypedConstraintDoubleData m_typeConstraintData
Definition bullet.h:1044
btGeneric6DofConstraintData m_6dofData
Definition bullet.h:972
btGeneric6DofConstraintDoubleData2 m_6dofData
Definition bullet.h:984
btTransformDoubleData m_rbAFrame
Definition bullet.h:885
btTypedConstraintDoubleData m_typeConstraintData
Definition bullet.h:884
btTransformDoubleData m_rbBFrame
Definition bullet.h:886
btTransformDoubleData m_rbBFrame
Definition bullet.h:846
btTransformDoubleData m_rbAFrame
Definition bullet.h:845
btTypedConstraintData m_typeConstraintData
Definition bullet.h:844
btTypedConstraintData m_typeConstraintData
Definition bullet.h:864
btTransformFloatData m_rbAFrame
Definition bullet.h:865
btTransformFloatData m_rbBFrame
Definition bullet.h:866
btVector3DoubleData m_el[3]
Definition bullet.h:186
btVector3FloatData m_el[3]
Definition bullet.h:178
btCharIndexTripletData * m_3indices8
Definition bullet.h:390
btIntIndexData * m_indices32
Definition bullet.h:388
btShortIntIndexTripletData * m_3indices16
Definition bullet.h:389
btVector3FloatData * m_vertices3f
Definition bullet.h:386
btShortIntIndexData * m_indices16
Definition bullet.h:391
btVector3DoubleData * m_vertices3d
Definition bullet.h:387
btTransformDoubleData m_baseWorldTransform
Definition bullet.h:1417
btMultiBodyLinkDoubleData * m_links
Definition bullet.h:1421
btCollisionObjectDoubleData * m_baseCollider
Definition bullet.h:1422
btVector3DoubleData m_baseInertia
Definition bullet.h:1418
btCollisionObjectFloatData * m_baseCollider
Definition bullet.h:1435
btVector3FloatData m_baseInertia
Definition bullet.h:1437
btTransformFloatData m_baseWorldTransform
Definition bullet.h:1436
btMultiBodyLinkFloatData * m_links
Definition bullet.h:1434
btVector3DoubleData m_thisPivotToThisComOffset
Definition bullet.h:1357
btQuaternionDoubleData m_zeroRotParentToThis
Definition bullet.h:1355
btCollisionObjectDoubleData * m_linkCollider
Definition bullet.h:1377
btVector3DoubleData m_jointAxisBottom[6]
Definition bullet.h:1359
btVector3DoubleData m_parentComToThisComOffset
Definition bullet.h:1356
btVector3DoubleData m_jointAxisTop[6]
Definition bullet.h:1358
btVector3DoubleData m_linkInertia
Definition bullet.h:1360
btQuaternionFloatData m_zeroRotParentToThis
Definition bullet.h:1386
btVector3FloatData m_jointAxisBottom[6]
Definition bullet.h:1390
btCollisionObjectFloatData * m_linkCollider
Definition bullet.h:1408
btVector3FloatData m_jointAxisTop[6]
Definition bullet.h:1389
btVector3FloatData m_thisPivotToThisComOffset
Definition bullet.h:1388
btVector3FloatData m_parentComToThisComOffset
Definition bullet.h:1387
btVector3FloatData m_linkInertia
Definition bullet.h:1391
btPositionAndRadius * m_localPositionArrayPtr
Definition bullet.h:341
btConvexInternalShapeData m_convexInternalShapeData
Definition bullet.h:340
btVector3DoubleData m_aabbMaxOrg
Definition bullet.h:237
btVector3DoubleData m_aabbMinOrg
Definition bullet.h:236
btVector3FloatData m_aabbMaxOrg
Definition bullet.h:224
btVector3FloatData m_aabbMinOrg
Definition bullet.h:223
PointerArray m_collisionObjects
Definition bullet.h:128
PointerArray m_collisionShapes
Definition bullet.h:127
PointerArray m_constraints
Definition bullet.h:129
btTypedConstraintDoubleData m_typeConstraintData
Definition bullet.h:824
btTypedConstraintData m_typeConstraintData
Definition bullet.h:834
btTypedConstraintData m_typeConstraintData
Definition bullet.h:814
btVector3FloatData m_pos
Definition bullet.h:331
btVector3DoubleData m_bvhQuantization
Definition bullet.h:280
btVector3DoubleData m_bvhAabbMin
Definition bullet.h:278
btVector3DoubleData m_bvhAabbMax
Definition bullet.h:279
btBvhSubtreeInfoData * m_subTreeInfoPtr
Definition bullet.h:289
btQuantizedBvhNodeData * m_quantizedContiguousNodesPtr
Definition bullet.h:286
btOptimizedBvhNodeDoubleData * m_contiguousNodesPtr
Definition bullet.h:285
btVector3FloatData m_bvhAabbMax
Definition bullet.h:260
btBvhSubtreeInfoData * m_subTreeInfoPtr
Definition bullet.h:268
btVector3FloatData m_bvhAabbMin
Definition bullet.h:259
btOptimizedBvhNodeFloatData * m_contiguousNodesPtr
Definition bullet.h:266
btQuantizedBvhNodeData * m_quantizedContiguousNodesPtr
Definition bullet.h:267
btVector3FloatData m_bvhQuantization
Definition bullet.h:261
btVector3DoubleData m_angularVelocity
Definition bullet.h:718
btVector3DoubleData m_gravity
Definition bullet.h:721
double m_additionalLinearDampingThresholdSqr
Definition bullet.h:730
btVector3DoubleData m_linearVelocity
Definition bullet.h:717
btVector3DoubleData m_invInertiaLocal
Definition bullet.h:723
btMatrix3x3DoubleData m_invInertiaTensorWorld
Definition bullet.h:716
btVector3DoubleData m_angularFactor
Definition bullet.h:719
btVector3DoubleData m_gravity_acceleration
Definition bullet.h:722
btVector3DoubleData m_totalTorque
Definition bullet.h:725
btVector3DoubleData m_linearFactor
Definition bullet.h:720
btCollisionObjectDoubleData m_collisionObjectData
Definition bullet.h:715
double m_additionalAngularDampingFactor
Definition bullet.h:732
btVector3DoubleData m_totalForce
Definition bullet.h:724
double m_additionalAngularDampingThresholdSqr
Definition bullet.h:731
float m_additionalLinearDampingThresholdSqr
Definition bullet.h:702
btMatrix3x3FloatData m_invInertiaTensorWorld
Definition bullet.h:688
btVector3FloatData m_angularFactor
Definition bullet.h:691
float m_additionalAngularDampingThresholdSqr
Definition bullet.h:703
btVector3FloatData m_gravity
Definition bullet.h:693
btVector3FloatData m_linearFactor
Definition bullet.h:692
btVector3FloatData m_angularVelocity
Definition bullet.h:690
btVector3FloatData m_invInertiaLocal
Definition bullet.h:695
btCollisionObjectFloatData m_collisionObjectData
Definition bullet.h:687
btVector3FloatData m_totalForce
Definition bullet.h:696
btVector3FloatData m_totalTorque
Definition bullet.h:697
btVector3FloatData m_gravity_acceleration
Definition bullet.h:694
btVector3FloatData m_linearVelocity
Definition bullet.h:689
btVector3FloatData m_localScaling
Definition bullet.h:427
btTriangleMeshShapeData m_trimeshShapeData
Definition bullet.h:426
btTransformFloatData m_rbBFrame
Definition bullet.h:1094
btTransformFloatData m_rbAFrame
Definition bullet.h:1093
btTypedConstraintData m_typeConstraintData
Definition bullet.h:1092
btTransformDoubleData m_rbBFrame
Definition bullet.h:1110
btTypedConstraintDoubleData m_typeConstraintData
Definition bullet.h:1108
btTransformDoubleData m_rbAFrame
Definition bullet.h:1109
btSoftBodyJointData * m_joints
Definition bullet.h:1338
SoftBodyClusterData * m_clusters
Definition bullet.h:1337
SoftBodyFaceData * m_faces
Definition bullet.h:1334
SoftRigidAnchorData * m_anchors
Definition bullet.h:1336
btCollisionObjectFloatData m_collisionObjectData
Definition bullet.h:1329
SoftBodyConfigData m_config
Definition bullet.h:1347
SoftBodyNodeData * m_nodes
Definition bullet.h:1332
SoftBodyLinkData * m_links
Definition bullet.h:1333
SoftBodyTetraData * m_tetrahedra
Definition bullet.h:1335
SoftBodyMaterialData ** m_materials
Definition bullet.h:1331
SoftBodyPoseData * m_pose
Definition bullet.h:1330
btVector3FloatData m_refs[2]
Definition bullet.h:1312
btVector3FloatData m_relPosition[2]
Definition bullet.h:1317
btCollisionShapeData m_collisionShapeData
Definition bullet.h:307
btVector3FloatData m_planeNormal
Definition bullet.h:309
btVector3FloatData m_localScaling
Definition bullet.h:308
btMeshPartData * m_meshPartsPtr
Definition bullet.h:401
btVector3FloatData m_scaling
Definition bullet.h:402
btVector3DoubleData m_origin
Definition bullet.h:204
btMatrix3x3DoubleData m_basis
Definition bullet.h:203
btMatrix3x3FloatData m_basis
Definition bullet.h:194
btVector3FloatData m_origin
Definition bullet.h:195
btTriangleInfoData * m_valueArrayPtr
Definition bullet.h:500
btQuantizedBvhDoubleData * m_quantizedDoubleBvh
Definition bullet.h:415
btCollisionShapeData m_collisionShapeData
Definition bullet.h:412
btQuantizedBvhFloatData * m_quantizedFloatBvh
Definition bullet.h:414
btStridingMeshInterfaceData m_meshInterface
Definition bullet.h:413
btTriangleInfoMapData * m_triangleInfoMap
Definition bullet.h:416
bInvalidHandle * m_rbA
Definition bullet.h:773
bInvalidHandle * m_rbB
Definition bullet.h:774
btRigidBodyDoubleData * m_rbA
Definition bullet.h:793
btRigidBodyDoubleData * m_rbB
Definition bullet.h:794
btRigidBodyFloatData * m_rbB
Definition bullet.h:754
btRigidBodyFloatData * m_rbA
Definition bullet.h:753
struct Bullet::bInvalidHandle bInvalidHandle
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
this structure is not used, except for loading pre-2.82 .bullet files
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
this structure is not used, except for loading pre-2.82 .bullet files
for serialization
for serialization
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 th...
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
for serialization
those fields have to be float and not btScalar for the serialization to work properly
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
this structure is not used, except for loading pre-2.82 .bullet files
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64