Bullet Collision Detection & Physics Library
btTransform.h
Go to the documentation of this file.
1/*
2Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
3
4This software is provided 'as-is', without any express or implied warranty.
5In no event will the authors be held liable for any damages arising from the use of this software.
6Permission is granted to anyone to use this software for any purpose,
7including commercial applications, and to alter it and redistribute it freely,
8subject to the following restrictions:
9
101. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
112. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
123. This notice may not be removed or altered from any source distribution.
13*/
14
15
16
17#ifndef BT_TRANSFORM_H
18#define BT_TRANSFORM_H
19
20
21#include "btMatrix3x3.h"
22
23#ifdef BT_USE_DOUBLE_PRECISION
24#define btTransformData btTransformDoubleData
25#else
26#define btTransformData btTransformFloatData
27#endif
28
29
30
31
35
40
41public:
42
49 const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
50 : m_basis(q),
51 m_origin(c)
52 {}
53
58 const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
59 : m_basis(b),
60 m_origin(c)
61 {}
62
64 : m_basis(other.m_basis),
65 m_origin(other.m_origin)
66 {
67 }
68
70 {
71 m_basis = other.m_basis;
72 m_origin = other.m_origin;
73 return *this;
74 }
75
76
81 SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2) {
82 m_basis = t1.m_basis * t2.m_basis;
83 m_origin = t1(t2.m_origin);
84 }
85
86/* void multInverseLeft(const btTransform& t1, const btTransform& t2) {
87 btVector3 v = t2.m_origin - t1.m_origin;
88 m_basis = btMultTransposeLeft(t1.m_basis, t2.m_basis);
89 m_origin = v * t1.m_basis;
90 }
91 */
92
95 {
96 return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
97 }
98
101 {
102 return (*this)(x);
103 }
104
107 {
108 return getRotation() * q;
109 }
110
115
120
123 btQuaternion q;
124 m_basis.getRotation(q);
125 return q;
126 }
127
128
132 {
133 m_basis.setFromOpenGLSubMatrix(m);
134 m_origin.setValue(m[12],m[13],m[14]);
135 }
136
139 void getOpenGLMatrix(btScalar *m) const
140 {
141 m_basis.getOpenGLSubMatrix(m);
142 m[12] = m_origin.x();
143 m[13] = m_origin.y();
144 m[14] = m_origin.z();
145 m[15] = btScalar(1.0);
146 }
147
151 {
152 m_origin = origin;
153 }
154
155 SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const;
156
157
160 {
161 m_basis = basis;
162 }
163
166 {
167 m_basis.setRotation(q);
168 }
169
170
173 {
174 m_basis.setIdentity();
175 m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
176 }
177
181 {
183 m_basis *= t.m_basis;
184 return *this;
185 }
186
189 {
190 btMatrix3x3 inv = m_basis.transpose();
191 return btTransform(inv, inv * -m_origin);
192 }
193
197 btTransform inverseTimes(const btTransform& t) const;
198
200 btTransform operator*(const btTransform& t) const;
201
203 static const btTransform& getIdentity()
204 {
205 static const btTransform identityTransform(btMatrix3x3::getIdentity());
206 return identityTransform;
207 }
208
209 void serialize(struct btTransformData& dataOut) const;
210
211 void serializeFloat(struct btTransformFloatData& dataOut) const;
212
213 void deSerialize(const struct btTransformData& dataIn);
214
215 void deSerializeDouble(const struct btTransformDoubleData& dataIn);
216
217 void deSerializeFloat(const struct btTransformFloatData& dataIn);
218
219};
220
221
224{
225 btVector3 v = inVec - m_origin;
226 return (m_basis.transpose() * v);
227}
228
231{
232 btVector3 v = t.getOrigin() - m_origin;
233 return btTransform(m_basis.transposeTimes(t.m_basis),
234 v * m_basis);
235}
236
239{
240 return btTransform(m_basis * t.m_basis,
241 (*this)(t.m_origin));
242}
243
246{
247 return ( t1.getBasis() == t2.getBasis() &&
248 t1.getOrigin() == t2.getOrigin() );
249}
250
251
258
264
265
266
268{
269 m_basis.serialize(dataOut.m_basis);
270 m_origin.serialize(dataOut.m_origin);
271}
272
274{
275 m_basis.serializeFloat(dataOut.m_basis);
276 m_origin.serializeFloat(dataOut.m_origin);
277}
278
279
281{
282 m_basis.deSerialize(dataIn.m_basis);
283 m_origin.deSerialize(dataIn.m_origin);
284}
285
287{
288 m_basis.deSerializeFloat(dataIn.m_basis);
289 m_origin.deSerializeFloat(dataIn.m_origin);
290}
291
293{
294 m_basis.deSerializeDouble(dataIn.m_basis);
295 m_origin.deSerializeDouble(dataIn.m_origin);
296}
297
298
299#endif //BT_TRANSFORM_H
300
301
302
303
304
305
btMatrix3x3 operator*(const btMatrix3x3 &m, const btScalar &k)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:292
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:82
#define SIMD_FORCE_INLINE
Definition btScalar.h:81
#define btTransformData
Definition btTransform.h:26
bool operator==(const btTransform &t1, const btTransform &t2)
Test if two transforms have all elements equal.
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition btMatrix3x3.h:48
static const btMatrix3x3 & getIdentity()
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:34
const btVector3 & getOrigin() const
Return the origin vector translation.
btTransform inverse() const
Return the inverse of this transform.
btMatrix3x3 m_basis
Storage for the rotation.
Definition btTransform.h:37
void serialize(struct btTransformData &dataOut) const
void serializeFloat(struct btTransformFloatData &dataOut) const
btVector3 operator*(const btVector3 &x) const
Return the transform of the vector.
btTransform & operator=(const btTransform &other)
Assignment Operator.
Definition btTransform.h:69
btVector3 invXform(const btVector3 &inVec) const
void deSerialize(const struct btTransformData &dataIn)
void deSerializeFloat(const struct btTransformFloatData &dataIn)
btTransform()
No initialization constructor.
Definition btTransform.h:44
void setFromOpenGLMatrix(const btScalar *m)
Set from an array.
void getOpenGLMatrix(btScalar *m) const
Fill an array representation.
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
static const btTransform & getIdentity()
Return an identity transform.
void setRotation(const btQuaternion &q)
Set the rotational element by btQuaternion.
void deSerializeDouble(const struct btTransformDoubleData &dataIn)
btTransform(const btMatrix3x3 &b, const btVector3 &c=btVector3(btScalar(0), btScalar(0), btScalar(0)))
Constructor from btMatrix3x3 (optional btVector3)
Definition btTransform.h:57
btTransform & operator*=(const btTransform &t)
Multiply this Transform by another(this = this * another)
void setIdentity()
Set this transformation to the identity.
btQuaternion getRotation() const
Return a quaternion representing the rotation.
btVector3 & getOrigin()
Return the origin vector translation.
void setOrigin(const btVector3 &origin)
Set the translational element.
btQuaternion operator*(const btQuaternion &q) const
Return the transform of the btQuaternion.
void setBasis(const btMatrix3x3 &basis)
Set the rotational element by btMatrix3x3.
btTransform(const btTransform &other)
Copy constructor.
Definition btTransform.h:63
void mult(const btTransform &t1, const btTransform &t2)
Set the current transform as the value of the product of two transforms.
Definition btTransform.h:81
btVector3 m_origin
Storage for the translation.
Definition btTransform.h:39
const btMatrix3x3 & getBasis() const
Return the basis matrix for the rotation.
btTransform inverseTimes(const btTransform &t) const
Return the inverse of this transform times the other transform.
btVector3 operator()(const btVector3 &x) const
Return the transform of the vector.
Definition btTransform.h:94
btTransform(const btQuaternion &q, const btVector3 &c=btVector3(btScalar(0), btScalar(0), btScalar(0)))
Constructor from btQuaternion (optional btVector3 )
Definition btTransform.h:48
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:84
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
Definition btVector3.h:731
for serialization
for serialization
btVector3DoubleData m_origin
btMatrix3x3DoubleData m_basis
for serialization
btMatrix3x3FloatData m_basis
btVector3FloatData m_origin