18#ifndef BT_HINGECONSTRAINT_H
19#define BT_HINGECONSTRAINT_H
21#define _BT_USE_CENTER_LIMIT_ 1
30#ifdef BT_USE_DOUBLE_PRECISION
31#define btHingeConstraintData btHingeConstraintDoubleData2
32#define btHingeConstraintDataName "btHingeConstraintDoubleData2"
34#define btHingeConstraintData btHingeConstraintFloatData
35#define btHingeConstraintDataName "btHingeConstraintFloatData"
53#ifdef IN_PARALLELL_SOLVER
66#ifdef _BT_USE_CENTER_LIMIT_
187#ifdef _BT_USE_CENTER_LIMIT_
188 m_limit.set(low, high, _softness, _biasFactor, _relaxationFactor);
192 m_limitSoftness = _softness;
193 m_biasFactor = _biasFactor;
194 m_relaxationFactor = _relaxationFactor;
200#ifdef _BT_USE_CENTER_LIMIT_
203 return m_limitSoftness;
209#ifdef _BT_USE_CENTER_LIMIT_
210 return m_limit.getBiasFactor();
218#ifdef _BT_USE_CENTER_LIMIT_
219 return m_limit.getRelaxationFactor();
221 return m_relaxationFactor;
235 btVector3 axisInB =
m_rbA.getCenterOfMassTransform().getBasis() * axisInA;
241 m_rbBFrame.getOrigin() =
m_rbB.getCenterOfMassTransform().inverse()(
m_rbA.getCenterOfMassTransform()(pivotInA));
251#ifdef _BT_USE_CENTER_LIMIT_
252 return m_limit.getHalfRange() > 0;
254 return m_lowerLimit <= m_upperLimit;
260#ifdef _BT_USE_CENTER_LIMIT_
269#ifdef _BT_USE_CENTER_LIMIT_
293#ifdef _BT_USE_CENTER_LIMIT_
302#ifdef _BT_USE_CENTER_LIMIT_
334 virtual void setParam(
int num,
btScalar value,
int axis = -1);
336 virtual btScalar getParam(
int num,
int axis = -1)
const;
353#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
385 :
btHingeConstraint(rbA,rbB,pivotInA,pivotInB, axisInA,axisInB, useReferenceFrameA )
407 btScalar getAccumulatedHingeAngle();
408 void setAccumulatedHingeAngle(
btScalar accAngle);
409 virtual void getInfo1 (btConstraintInfo1* info);
478#ifdef _BT_USE_CENTER_LIMIT_
479 hingeData->m_lowerLimit = float(
m_limit.getLow());
480 hingeData->m_upperLimit = float(
m_limit.getHigh());
481 hingeData->m_limitSoftness = float(
m_limit.getSoftness());
482 hingeData->m_biasFactor = float(
m_limit.getBiasFactor());
483 hingeData->m_relaxationFactor = float(
m_limit.getRelaxationFactor());
485 hingeData->m_lowerLimit = float(m_lowerLimit);
486 hingeData->m_upperLimit = float(m_upperLimit);
487 hingeData->m_limitSoftness = float(m_limitSoftness);
488 hingeData->m_biasFactor = float(m_biasFactor);
489 hingeData->m_relaxationFactor = float(m_relaxationFactor);
493#ifdef BT_USE_DOUBLE_PRECISION
494 hingeData->m_padding1[0] = 0;
495 hingeData->m_padding1[1] = 0;
496 hingeData->m_padding1[2] = 0;
497 hingeData->m_padding1[3] = 0;
@ BT_HINGE_FLAGS_CFM_STOP
@ BT_HINGE_FLAGS_CFM_NORM
@ BT_HINGE_FLAGS_ERP_NORM
@ BT_HINGE_FLAGS_ERP_STOP
#define btHingeConstraintData
#define btHingeConstraintDataName
btQuaternion shortestArcQuat(const btVector3 &v0, const btVector3 &v1)
btVector3 quatRotate(const btQuaternion &rotation, const btVector3 &v)
btScalar btNormalizeAngle(btScalar angleInRadians)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
#define ATTRIBUTE_ALIGNED16(a)
#define SIMD_FORCE_INLINE
void btPlaneSpace1(const T &n, T &p, T &q)
BT_DECLARE_ALIGNED_ALLOCATOR()
btScalar m_accumulatedAngle
btHingeAccumulatedAngleConstraint(btRigidBody &rbA, const btVector3 &pivotInA, const btVector3 &axisInA, bool useReferenceFrameA=false)
btHingeAccumulatedAngleConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &pivotInA, const btVector3 &pivotInB, const btVector3 &axisInA, const btVector3 &axisInB, bool useReferenceFrameA=false)
btHingeAccumulatedAngleConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame, bool useReferenceFrameA=false)
btHingeAccumulatedAngleConstraint(btRigidBody &rbA, const btTransform &rbAFrame, bool useReferenceFrameA=false)
const btRigidBody & getRigidBodyB() const
virtual int getFlags() const
btJacobianEntry m_jacAng[3]
btScalar getHingeAngle()
The getHingeAngle gives the hinge angle in range [-PI,PI].
btScalar m_maxMotorImpulse
btScalar m_accLimitImpulse
void setAngularOnly(bool angularOnly)
void getInfo2NonVirtual(btConstraintInfo2 *info, const btTransform &transA, const btTransform &transB, const btVector3 &angVelA, const btVector3 &angVelB)
const btTransform & getAFrame() const
virtual void getInfo2(btConstraintInfo2 *info)
internal method used by the constraint solver, don't use them directly
btScalar getUpperLimit() const
btScalar getLimitRelaxationFactor() const
BT_DECLARE_ALIGNED_ALLOCATOR()
void setUseReferenceFrameA(bool useReferenceFrameA)
btScalar m_accMotorImpulse
const btTransform & getBFrame() const
btScalar getLowerLimit() const
btTransform & getFrameOffsetA()
btScalar getLimitSoftness() const
btHingeConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &pivotInA, const btVector3 &pivotInB, const btVector3 &axisInA, const btVector3 &axisInB, bool useReferenceFrameA=false)
bool m_useSolveConstraintObsolete
void setAxis(btVector3 &axisInA)
bool m_useOffsetForConstraintFrame
void setMotorTargetVelocity(btScalar motorTargetVelocity)
void updateRHS(btScalar timeStep)
virtual int calculateSerializeBufferSize() const
btScalar getLimitBiasFactor() const
void setMaxMotorImpulse(btScalar maxMotorImpulse)
btRigidBody & getRigidBodyA()
void setLimit(btScalar low, btScalar high, btScalar _softness=0.9f, btScalar _biasFactor=0.3f, btScalar _relaxationFactor=1.0f)
void setUseFrameOffset(bool frameOffsetOnOff)
virtual void buildJacobian()
internal method used by the constraint solver, don't use them directly
bool m_useReferenceFrameA
void enableAngularMotor(bool enableMotor, btScalar targetVelocity, btScalar maxMotorImpulse)
virtual void getInfo1(btConstraintInfo1 *info)
internal method used by the constraint solver, don't use them directly
btScalar m_motorTargetVelocity
btTransform & getFrameOffsetB()
bool getUseReferenceFrameA() const
void enableMotor(bool enableMotor)
btTransform & getBFrame()
void getInfo2Internal(btConstraintInfo2 *info, const btTransform &transA, const btTransform &transB, const btVector3 &angVelA, const btVector3 &angVelB)
btScalar getMaxMotorImpulse()
bool m_enableAngularMotor
btScalar getMotorTargetVelocity()
void getInfo2InternalUsingFrameOffset(btConstraintInfo2 *info, const btTransform &transA, const btTransform &transB, const btVector3 &angVelA, const btVector3 &angVelB)
btTransform & getAFrame()
const btRigidBody & getRigidBodyA() const
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
bool getEnableAngularMotor()
btRigidBody & getRigidBodyB()
void getInfo1NonVirtual(btConstraintInfo1 *info)
Jacobian entry is an abstraction that allows to describe constraints it can be used in combination wi...
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
The btRigidBody is the main class for rigid body objects.
virtual const char * serialize(void *dataBuffer, class btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
virtual int calculateSerializeBufferSize() const
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
btTypedConstraint(btTypedConstraintType type, btRigidBody &rbA)
btVector3 can be used to represent 3D points and vectors.
const btScalar & getZ() const
Return the z value.
btVector3 cross(const btVector3 &v) const
Return the cross product between this and another vector.
const btScalar & getY() const
Return the y value.
const btScalar & getX() const
Return the x value.
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
double m_motorTargetVelocity
btTypedConstraintDoubleData m_typeConstraintData
double m_relaxationFactor
btTransformDoubleData m_rbBFrame
btTransformDoubleData m_rbAFrame
this structure is not used, except for loading pre-2.82 .bullet files
float m_motorTargetVelocity
btTransformDoubleData m_rbAFrame
btTransformDoubleData m_rbBFrame
btTypedConstraintData m_typeConstraintData
btTypedConstraintData m_typeConstraintData
float m_motorTargetVelocity
btTransformFloatData m_rbAFrame
btTransformFloatData m_rbBFrame
this structure is not used, except for loading pre-2.82 .bullet files