Bullet Collision Detection & Physics Library
btCompoundCollisionAlgorithm.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14
15*/
16
23#include "btManifoldResult.h"
25
27
29:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
30m_isSwapped(isSwapped),
31m_sharedManifold(ci.m_manifold)
32{
33 m_ownsManifold = false;
34
35 const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
36 btAssert (colObjWrap->getCollisionShape()->isCompound());
37
38 const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
40
41
42 preallocateChildAlgorithms(body0Wrap,body1Wrap);
43}
44
46{
47 const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
48 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
49 btAssert (colObjWrap->getCollisionShape()->isCompound());
50
51 const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
52
53 int numChildren = compoundShape->getNumChildShapes();
54 int i;
55
56 m_childCollisionAlgorithms.resize(numChildren);
57 for (i=0;i<numChildren;i++)
58 {
59 if (compoundShape->getDynamicAabbTree())
60 {
62 } else
63 {
64
65 const btCollisionShape* childShape = compoundShape->getChildShape(i);
66
67 btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
68 m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
69
70
71 btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsContact;
72 btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsClosestPoints;
73
74
75 }
76 }
77}
78
80{
81 int numChildren = m_childCollisionAlgorithms.size();
82 int i;
83 for (i=0;i<numChildren;i++)
84 {
86 {
87 m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
88 m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
89 }
90 }
91}
92
97
98
99
100
102{
103
104public:
105
113
114 btCompoundLeafCallback (const btCollisionObjectWrapper* compoundObjWrap,const btCollisionObjectWrapper* otherObjWrap,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
115 :m_compoundColObjWrap(compoundObjWrap),m_otherObjWrap(otherObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
116 m_childCollisionAlgorithms(childCollisionAlgorithms),
117 m_sharedManifold(sharedManifold)
118 {
119
120 }
121
122
123 void ProcessChildShape(const btCollisionShape* childShape,int index)
124 {
125 btAssert(index>=0);
126 const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
127 btAssert(index<compoundShape->getNumChildShapes());
128
129
130 //backup
131 btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
132
133 const btTransform& childTrans = compoundShape->getChildTransform(index);
134 btTransform newChildWorldTrans = orgTrans*childTrans ;
135
136 //perform an AABB check first
137 btVector3 aabbMin0,aabbMax0;
138 childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
139
140 btVector3 extendAabb(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
141 aabbMin0 -= extendAabb;
142 aabbMax0 += extendAabb;
143
144 btVector3 aabbMin1, aabbMax1;
145 m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
146
148 {
149 if (!gCompoundChildShapePairCallback(m_otherObjWrap->getCollisionShape(), childShape))
150 return;
151 }
152
153 if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
154 {
155
156 btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index);
157
158 btCollisionAlgorithm* algo = 0;
159
160 if (m_resultOut->m_closestPointDistanceThreshold > 0)
161 {
162 algo = m_dispatcher->findAlgorithm(&compoundWrap, m_otherObjWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
163 }
164 else
165 {
166 //the contactpoint is still projected back using the original inverted worldtrans
167 if (!m_childCollisionAlgorithms[index])
168 {
170 }
171 algo = m_childCollisionAlgorithms[index];
172 }
173
174 const btCollisionObjectWrapper* tmpWrap = 0;
175
177 if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
178 {
179 tmpWrap = m_resultOut->getBody0Wrap();
180 m_resultOut->setBody0Wrap(&compoundWrap);
181 m_resultOut->setShapeIdentifiersA(-1,index);
182 } else
183 {
184 tmpWrap = m_resultOut->getBody1Wrap();
185 m_resultOut->setBody1Wrap(&compoundWrap);
186 m_resultOut->setShapeIdentifiersB(-1,index);
187 }
188
190
191#if 0
192 if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
193 {
194 btVector3 worldAabbMin,worldAabbMax;
195 m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
196 m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
197 }
198#endif
199
200 if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
201 {
202 m_resultOut->setBody0Wrap(tmpWrap);
203 } else
204 {
205 m_resultOut->setBody1Wrap(tmpWrap);
206 }
207
208 }
209 }
210 void Process(const btDbvtNode* leaf)
211 {
212 int index = leaf->dataAsInt;
213
214 const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
215 const btCollisionShape* childShape = compoundShape->getChildShape(index);
216
217#if 0
218 if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
219 {
220 btVector3 worldAabbMin,worldAabbMax;
221 btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
222 btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
223 m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
224 }
225#endif
226
227 ProcessChildShape(childShape,index);
228
229 }
230};
231
232
233
234
235
236
238{
239 const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
240 const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
241
242 btAssert (colObjWrap->getCollisionShape()->isCompound());
243 const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
244
247 if (compoundShape->getUpdateRevision() != m_compoundShapeRevision)
248 {
251
252 preallocateChildAlgorithms(body0Wrap,body1Wrap);
254 }
255
256 if (m_childCollisionAlgorithms.size()==0)
257 return;
258
259 const btDbvt* tree = compoundShape->getDynamicAabbTree();
260 //use a dynamic aabb tree to cull potential child-overlaps
261 btCompoundLeafCallback callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
262
266 {
267 int i;
268 manifoldArray.resize(0);
269 for (i=0;i<m_childCollisionAlgorithms.size();i++)
270 {
272 {
273 m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
274 for (int m=0;m<manifoldArray.size();m++)
275 {
276 if (manifoldArray[m]->getNumContacts())
277 {
279 resultOut->refreshContactPoints();
280 resultOut->setPersistentManifold(0);//??necessary?
281 }
282 }
283 manifoldArray.resize(0);
284 }
285 }
286 }
287
288 if (tree)
289 {
290
291 btVector3 localAabbMin,localAabbMax;
292 btTransform otherInCompoundSpace;
293 otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform();
294 otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
296 localAabbMin -= extraExtends;
297 localAabbMax += extraExtends;
298
299 const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
300 //process all children, that overlap with the given AABB bounds
301 tree->collideTVNoStackAlloc(tree->m_root,bounds,stack2,callback);
302
303 } else
304 {
305 //iterate over all children, perform an AABB check inside ProcessChildShape
306 int numChildren = m_childCollisionAlgorithms.size();
307 int i;
308 for (i=0;i<numChildren;i++)
309 {
310 callback.ProcessChildShape(compoundShape->getChildShape(i),i);
311 }
312 }
313
314 {
315 //iterate over all children, perform an AABB check inside ProcessChildShape
316 int numChildren = m_childCollisionAlgorithms.size();
317 int i;
318 manifoldArray.resize(0);
319 const btCollisionShape* childShape = 0;
320 btTransform orgTrans;
321
322 btTransform newChildWorldTrans;
323 btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
324
325 for (i=0;i<numChildren;i++)
326 {
328 {
329 childShape = compoundShape->getChildShape(i);
330 //if not longer overlapping, remove the algorithm
331 orgTrans = colObjWrap->getWorldTransform();
332
333 const btTransform& childTrans = compoundShape->getChildTransform(i);
334 newChildWorldTrans = orgTrans*childTrans ;
335
336 //perform an AABB check first
337 childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
338 otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
339
340 if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
341 {
342 m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
343 m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
345 }
346 }
347 }
348 }
349}
350
352{
353 btAssert(0);
354 //needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
355 btCollisionObject* colObj = m_isSwapped? body1 : body0;
356 btCollisionObject* otherObj = m_isSwapped? body0 : body1;
357
359
360 btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
361
362 //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
363 //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
364 //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
365 //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
366 //then use each overlapping node AABB against Tree0
367 //and vise versa.
368
369 btScalar hitFraction = btScalar(1.);
370
371 int numChildren = m_childCollisionAlgorithms.size();
372 int i;
373 btTransform orgTrans;
374 btScalar frac;
375 for (i=0;i<numChildren;i++)
376 {
377 //btCollisionShape* childShape = compoundShape->getChildShape(i);
378
379 //backup
380 orgTrans = colObj->getWorldTransform();
381
382 const btTransform& childTrans = compoundShape->getChildTransform(i);
383 //btTransform newChildWorldTrans = orgTrans*childTrans ;
384 colObj->setWorldTransform( orgTrans*childTrans );
385
386 //btCollisionShape* tmpShape = colObj->getCollisionShape();
387 //colObj->internalSetTemporaryCollisionShape( childShape );
388 frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
389 if (frac<hitFraction)
390 {
391 hitFraction = frac;
392 }
393 //revert back
394 //colObj->internalSetTemporaryCollisionShape( tmpShape);
395 colObj->setWorldTransform( orgTrans);
396 }
397 return hitFraction;
398
399}
400
401
402
SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, const btVector3 &aabbMin2, const btVector3 &aabbMax2)
conservative test for overlap between two aabbs
Definition btAabbUtil2.h:48
SIMD_FORCE_INLINE void btTransformAabb(const btVector3 &halfExtents, btScalar margin, const btTransform &t, btVector3 &aabbMinOut, btVector3 &aabbMaxOut)
btShapePairCallback gCompoundChildShapePairCallback
bool(* btShapePairCallback)(const btCollisionShape *pShape0, const btCollisionShape *pShape1)
static btDbvtVolume bounds(btDbvtNode **leaves, int count)
Definition btDbvt.cpp:284
btDbvtAabbMm btDbvtVolume
Definition btDbvt.h:175
@ BT_CLOSEST_POINT_ALGORITHMS
@ BT_CONTACT_POINT_ALGORITHMS
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:292
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:82
#define btAssert(x)
Definition btScalar.h:131
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods It...
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0
btCollisionObject can be used to manage collision detection objects.
btTransform & getWorldTransform()
void setWorldTransform(const btTransform &worldTrans)
const btCollisionShape * getCollisionShape() const
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
bool isCompound() const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
class btPersistentManifold * m_sharedManifold
btAlignedObjectArray< btCollisionAlgorithm * > m_childCollisionAlgorithms
btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
void preallocateChildAlgorithms(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave c...
btCollisionShape * getChildShape(int index)
btTransform & getChildTransform(int index)
int getUpdateRevision() const
const btDbvt * getDynamicAabbTree() const
int getNumChildShapes() const
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
btManifoldResult is a helper class to manage contact results.
void setPersistentManifold(btPersistentManifold *manifoldPtr)
btScalar m_closestPointDistanceThreshold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:34
btTransform inverse() const
Return the inverse of this transform.
btVector3 can be used to represent 3D points and vectors.
Definition btVector3.h:84
const btCollisionShape * getCollisionShape() const
const btCollisionObject * getCollisionObject() const
const btTransform & getWorldTransform() const
const btCollisionObjectWrapper * m_otherObjWrap
void ProcessChildShape(const btCollisionShape *childShape, int index)
btCompoundLeafCallback(const btCollisionObjectWrapper *compoundObjWrap, const btCollisionObjectWrapper *otherObjWrap, btDispatcher *dispatcher, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut, btCollisionAlgorithm **childCollisionAlgorithms, btPersistentManifold *sharedManifold)
const btDispatcherInfo & m_dispatchInfo
btCollisionAlgorithm ** m_childCollisionAlgorithms
void Process(const btDbvtNode *leaf)
const btCollisionObjectWrapper * m_compoundColObjWrap
static btDbvtAabbMm FromMM(const btVector3 &mi, const btVector3 &mx)
Definition btDbvt.h:425
DBVT_INLINE const btVector3 & Mins() const
Definition btDbvt.h:136
DBVT_INLINE const btVector3 & Maxs() const
Definition btDbvt.h:137
btDbvtVolume volume
Definition btDbvt.h:180
int dataAsInt
Definition btDbvt.h:188
The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes ...
Definition btDbvt.h:199
DBVT_PREFIX void collideTVNoStackAlloc(const btDbvtNode *root, const btDbvtVolume &volume, btNodeStack &stack, DBVT_IPOLICY) const
Definition btDbvt.h:974
btDbvtNode * m_root
Definition btDbvt.h:262