1#ifndef BT_BOX_COLLISION_H_INCLUDED
2#define BT_BOX_COLLISION_H_INCLUDED
31#define BT_SWAP_NUMBERS(a,b){ \
38#define BT_MAX(a,b) (a<b?b:a)
39#define BT_MIN(a,b) (a>b?b:a)
41#define BT_GREATER(x, y) btFabs(x) > (y)
43#define BT_MAX3(a,b,c) BT_MAX(a,BT_MAX(b,c))
44#define BT_MIN3(a,b,c) BT_MIN(a,BT_MIN(b,c))
119#define TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,i_dir_0,i_dir_1,i_comp_0,i_comp_1)\
121 const btScalar dir0 = -edge[i_dir_0];\
122 const btScalar dir1 = edge[i_dir_1];\
123 btScalar pmin = pointa[i_comp_0]*dir0 + pointa[i_comp_1]*dir1;\
124 btScalar pmax = pointb[i_comp_0]*dir0 + pointb[i_comp_1]*dir1;\
127 BT_SWAP_NUMBERS(pmin,pmax); \
129 const btScalar abs_dir0 = absolute_edge[i_dir_0];\
130 const btScalar abs_dir1 = absolute_edge[i_dir_1];\
131 const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1;\
132 if(pmin>rad || -rad>pmax) return false;\
136#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
138 TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,2,1,1,2);\
141#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
143 TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,0,2,2,0);\
146#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
148 TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,1,0,0,1);\
156 return vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex];
198 temp_trans = temp_trans * trans1;
226#define BOX_PLANE_EPSILON 0.000001f
320 template<
typename CLASS_POINT>
322 const CLASS_POINT & V1,
323 const CLASS_POINT & V2,
324 const CLASS_POINT & V3)
335 template<
typename CLASS_POINT>
337 const CLASS_POINT & V1,
338 const CLASS_POINT & V2,
339 const CLASS_POINT & V3,
btScalar margin)
363 center = trans(center);
369 m_min = center - textends;
370 m_max = center + textends;
386 m_min = center - textends;
387 m_max = center + textends;
403 template<
typename CLASS_POINT>
419 extend =
m_max - center;
459 btScalar Dx = vorigin[0] - center[0];
460 if(
BT_GREATER(Dx, extents[0]) && Dx*vdir[0]>=0.0f)
return false;
461 btScalar Dy = vorigin[1] - center[1];
462 if(
BT_GREATER(Dy, extents[1]) && Dy*vdir[1]>=0.0f)
return false;
463 btScalar Dz = vorigin[2] - center[2];
464 if(
BT_GREATER(Dz, extents[2]) && Dz*vdir[2]>=0.0f)
return false;
467 btScalar f = vdir[1] * Dz - vdir[2] * Dy;
469 f = vdir[2] * Dx - vdir[0] * Dz;
471 f = vdir[0] * Dy - vdir[1] * Dx;
484 vmin = _fOrigin - _fMaximumExtent;
485 vmax = _fOrigin + _fMaximumExtent;
539 T[i] = transcache.
m_R1to0[i].dot(cb) + transcache.
m_T1to0[i] - ca[i];
540 t = transcache.
m_AR[i].dot(eb) + ea[i];
564 t = T[n]*transcache.
m_R1to0[m][j] - T[m]*transcache.
m_R1to0[n][j];
565 t2 = ea[o]*transcache.
m_AR[p][j] + ea[p]*transcache.
m_AR[o][j] +
566 eb[r]*transcache.
m_AR[i][q] + eb[q]*transcache.
m_AR[i][r];
#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend)
#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend)
eBT_PLANE_INTERSECTION_TYPE
#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend)
btScalar bt_mat3_dot_col(const btMatrix3x3 &mat, const btVector3 &vec3, int colindex)
Returns the dot product between a vec3f and the col of a matrix.
bool btCompareTransformsEqual(const btTransform &t1, const btTransform &t2)
Compairison of transformation objects.
#define BOX_PLANE_EPSILON
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
#define ATTRIBUTE_ALIGNED16(a)
btScalar btFabs(btScalar x)
#define SIMD_FORCE_INLINE
bool overlapping_trans_cache(const btAABB &box, const BT_BOX_BOX_TRANSFORM_CACHE &transcache, bool fulltest) const
transcache is the transformation cache from box to this AABB
bool overlapping_trans_conservative(const btAABB &box, btTransform &trans1_to_0) const
void find_intersection(const btAABB &other, btAABB &intersection) const
Finds the intersecting box between this box and the other.
void copy_with_margin(const btAABB &other, btScalar margin)
eBT_PLANE_INTERSECTION_TYPE plane_classify(const btVector4 &plane) const
void increment_margin(btScalar margin)
bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) const
Finds the Ray intersection parameter.
void merge(const btAABB &box)
Merges a Box.
bool overlapping_trans_conservative2(const btAABB &box, const BT_BOX_BOX_TRANSFORM_CACHE &trans1_to_0) const
void projection_interval(const btVector3 &direction, btScalar &vmin, btScalar &vmax) const
void merge_point(const CLASS_POINT &point)
Merges a point.
void appy_transform_trans_cache(const BT_BOX_BOX_TRANSFORM_CACHE &trans)
Apply a transform to an AABB.
bool collide_triangle_exact(const btVector3 &p1, const btVector3 &p2, const btVector3 &p3, const btVector4 &triangle_plane) const
test for a triangle, with edges
void calc_from_triangle(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3)
btAABB(const btAABB &other)
bool has_collision(const btAABB &other) const
void calc_from_triangle_margin(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3, btScalar margin)
void get_center_extend(btVector3 ¢er, btVector3 &extend) const
Gets the extend and center.
btAABB(const btAABB &other, btScalar margin)
void appy_transform(const btTransform &trans)
Apply a transform to an AABB.
btAABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3)
btAABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3, btScalar margin)
bool collide_plane(const btVector4 &plane) const
Simple test for planes.
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
btMatrix3x3 inverse() const
Return the inverse of the matrix.
const btVector3 & getRow(int i) const
Get a row of the matrix as a vector.
btVector3 can be used to represent 3D points and vectors.
btScalar dot(const btVector3 &v) const
Return the dot product.
btVector3 dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const
btVector3 absolute() const
Return a vector will the absolute values of each element.