Program sfmoveout | Put spikes at an arbitrary moveout 
[SYNOPSIS]
sfmoveout < warp.rsf > out.rsf n1= d1=1. o1=0. eps=0.1 nw=10
[PARAMETERS]
float   | d1 | =1. |   | 	time sampling 
float   | eps | =0.1 |   | 	stretch regularization 
int     | n1 | = |   | 	time samples 
int     | nw | =10 |   | 	wavelet length 
float   | o1 | =0. |   | 	time origin 
[DIRECTORY]
system/seismic
