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float a0=-90. | starting angle (in degrees)
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float da=0.5 | angle increment (in degrees)
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int iorder=4 | interpolation accuracy for grid
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int na=362 | number of angles
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int nt=nx*nz | ray length bound
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int order=3 | interpolation accuracy for velocity
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bool vel=y [y/n] | y, input is velocity; n, slowness
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