1#ifndef COIN_SOACCUMULATEDELEMENT_H
2#define COIN_SOACCUMULATEDELEMENT_H
36#include <Inventor/elements/SoSubElement.h>
37#include <Inventor/lists/SbList.h>
39class COIN_DLL_API SoAccumulatedElement :
public SoElement {
42 SO_ELEMENT_ABSTRACT_HEADER(SoAccumulatedElement);
46 virtual ~SoAccumulatedElement();
52 virtual void init(SoState * state);
53 virtual void push(SoState * state);
58 void copyNodeIds(
const SoAccumulatedElement * copyfrom);
65 SbBool recursecapture;
void addNodeId(const SoNode *const node)
Definition SoAccumulatedElement.cpp:122
void clearNodeIds(void)
Definition SoAccumulatedElement.cpp:111
void setNodeId(const SoNode *const node)
Definition SoAccumulatedElement.cpp:131
SbList< SbUniqueId > nodeIds
Definition SoAccumulatedElement.h:62
void copyNodeIds(const SoAccumulatedElement *copyfrom)
Definition SoAccumulatedElement.cpp:156
SoElement(void)
Definition SoElement.cpp:534
virtual SbBool matches(const SoElement *element) const =0
Definition SoElement.cpp:609
static void initClass(void)
Definition SoElement.cpp:507
virtual SoElement * copyMatchInfo(void) const =0
virtual void init(SoState *state)
Definition SoElement.cpp:553
virtual void push(SoState *state)
Definition SoElement.cpp:570
virtual void captureThis(SoState *state) const
Definition SoElement.cpp:688
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56