1#ifndef COIN_SOMULTITEXTUREENABLEDELEMENT_H
2#define COIN_SOMULTITEXTUREENABLEDELEMENT_H
36#include <Inventor/elements/SoElement.h>
37#include <Inventor/elements/SoSubElement.h>
39class SoMultiTextureEnabledElementP;
59 virtual void init(SoState * state);
60 static void set(SoState * state,
63 const SbBool enabled);
65 static SbBool
get(SoState * state,
const int unit = 0);
66 virtual void setElt(
const int unit,
const int mode);
68 virtual void push(SoState * state);
80 static Mode
getMode(SoState * state,
const int unit = 0);
84 static void set(SoState * state,
85 const SbBool enabled) {
86 set(state, NULL, 0, enabled);
90 const SbBool enabled) {
91 set(state, node, 0, enabled);
95 int getMaxUnits()
const;
96 SbBool isEnabled(
const int unit)
const;
97 Mode getMode(
const int unit)
const;
100 SoMultiTextureEnabledElementP * pimpl;
SoElement(void)
Definition SoElement.cpp:534
virtual SbBool matches(const SoElement *element) const =0
Definition SoElement.cpp:609
static void initClass(void)
Definition SoElement.cpp:507
virtual SoElement * copyMatchInfo(void) const =0
virtual void init(SoState *state)
Definition SoElement.cpp:553
virtual void push(SoState *state)
Definition SoElement.cpp:570
static void enableCubeMap(SoState *state, SoNode *node, const int unit=0)
Definition SoMultiTextureEnabledElement.cpp:290
static Mode getMode(SoState *state, const int unit=0)
Definition SoMultiTextureEnabledElement.cpp:348
static void set(SoState *state, SoNode *node, const int unit, const SbBool enabled)
Definition SoMultiTextureEnabledElement.cpp:107
static void set(SoState *state, SoNode *node, const SbBool enabled)
Definition SoMultiTextureEnabledElement.h:89
static SbBool get(SoState *state, const int unit=0)
Definition SoMultiTextureEnabledElement.cpp:139
static void enableRectangle(SoState *state, SoNode *node, const int unit=0)
Definition SoMultiTextureEnabledElement.cpp:274
static void enableTexture3(SoState *state, SoNode *node, const int unit=0)
Definition SoMultiTextureEnabledElement.cpp:306
static void disableAll(SoState *state)
Definition SoMultiTextureEnabledElement.cpp:324
virtual void setElt(const int unit, const int mode)
Definition SoMultiTextureEnabledElement.cpp:155
SoMultiTextureEnabledElement(void)
Definition SoMultiTextureEnabledElement.cpp:87
static const Mode * getActiveUnits(SoState *state, int &lastenabled)
Definition SoMultiTextureEnabledElement.cpp:250
static const SbBool * getEnabledUnits(SoState *state, int &lastenabled)
Definition SoMultiTextureEnabledElement.cpp:173
static void set(SoState *state, const SbBool enabled)
Definition SoMultiTextureEnabledElement.h:84
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56