1#ifndef COIN_SOINDEXEDTRIANGLESTRIPSET_H
2#define COIN_SOINDEXEDTRIANGLESTRIPSET_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoIndexedShape.h>
40 #include <Inventor/nodes/SoVertexProperty.h>
43#define SO_END_STRIP_INDEX (-1)
75 void countPrimitives(
int & strips,
int & tris);
76 Binding findMaterialBinding(
SoState *
const state)
const;
77 Binding findNormalBinding(
SoState *
const state)
const;
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
static void initClass(void)
Definition SoIndexedShape.cpp:102
SoIndexedShape(void)
Definition SoIndexedShape.cpp:81
SoIndexedTriangleStripSet(void)
Definition SoIndexedTriangleStripSet.cpp:121
The SoNormalBundle class simplifies normal handling.
Definition SoNormalBundle.h:42
The SoNormalCache class is used to hold cached normals.
Definition SoNormalCache.h:43
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1349
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:400
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition SoVertexShape.cpp:194
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50