1#ifndef COIN_SOQUADMESH_H
2#define COIN_SOQUADMESH_H
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoNonIndexedShape.h>
38#include <Inventor/fields/SoSFInt32.h>
74 Binding findMaterialBinding(
SoState *
const state)
const;
75 Binding findNormalBinding(
SoState *
const state)
const;
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:46
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:44
SoNonIndexedShape(void)
Definition SoNonIndexedShape.cpp:63
static void initClass(void)
Definition SoNonIndexedShape.cpp:81
The SoNormalBundle class simplifies normal handling.
Definition SoNormalBundle.h:42
The SoNormalCache class is used to hold cached normals.
Definition SoNormalCache.h:43
SoQuadMesh(void)
Definition SoQuadMesh.cpp:210
SoSFInt32 verticesPerColumn
Definition SoQuadMesh.h:49
SoSFInt32 verticesPerRow
Definition SoQuadMesh.h:50
The SoSFInt32 class is a container for a 32-bit integer value.
Definition SoSFInt32.h:39
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1349
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:400
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition SoVertexShape.cpp:194
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50