1#ifndef COIN_SBSPHEREPROJECTOR_H
2#define COIN_SBSPHEREPROJECTOR_H
36#include <Inventor/projectors/SbProjector.h>
37#include <Inventor/SbSphere.h>
38#include <Inventor/SbRotation.h>
The SbLine class represents a line in 3D space.
Definition SbLine.h:41
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
virtual void setWorkingSpace(const SbMatrix &space)
Definition SbProjector.cpp:144
SbProjector(void)
Definition SbProjector.cpp:111
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
void setFront(const SbBool infront)
Definition SbSphereProjector.cpp:171
SbBool needSetup
Definition SbSphereProjector.h:66
const SbSphere & getSphere(void) const
Definition SbSphereProjector.cpp:141
SbBool intersectFront
Definition SbSphereProjector.h:63
SbBool isOrientToEye(void) const
Definition SbSphereProjector.cpp:161
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbSphereProjector(const SbBool orienttoeye)
Definition SbSphereProjector.cpp:88
SbBool orientToEye
Definition SbSphereProjector.h:65
SbBool intersectSphereFront(const SbLine &l, SbVec3f &result)
Definition SbSphereProjector.cpp:220
SbBool isPointInFront(const SbVec3f &point) const
Definition SbSphereProjector.cpp:192
SbVec3f projectAndGetRotation(const SbVec2f &point, SbRotation &rot)
Definition SbSphereProjector.cpp:117
void setOrientToEye(const SbBool orienttoeye)
Definition SbSphereProjector.cpp:151
void setSphere(const SbSphere &sph)
Definition SbSphereProjector.cpp:131
SbVec3f lastPoint
Definition SbSphereProjector.h:67
SbBool isFront(void) const
Definition SbSphereProjector.cpp:182
SbSphere sphere
Definition SbSphereProjector.h:64
The SbSphere class is a representation of a sphere.
Definition SbSphere.h:42
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51