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SoMultiTextureEnabledElement Class Reference

The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not. More...

#include <Inventor/elements/SoMultiTextureEnabledElement.h>

Inheritance diagram for SoMultiTextureEnabledElement:
SoElement SoGLMultiTextureEnabledElement

Public Types

enum  Mode {
  DISABLED = 0 , TEXTURE2D , RECTANGLE , CUBEMAP ,
  TEXTURE3D
}

Public Member Functions

virtual void init (SoState *state)
virtual void setElt (const int unit, const int mode)
virtual void push (SoState *state)
virtual SbBool matches (const SoElement *elem) const
SoElementcopyMatchInfo (void) const
Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
int getStackIndex (void) const
virtual void pop (SoState *state, const SoElement *prevTopElement)
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE *file=stdout) const
virtual ~SoElement ()

Static Public Member Functions

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *state, SoNode *node, const int unit, const SbBool enabled)
static SbBool get (SoState *state, const int unit=0)
static const SbBool * getEnabledUnits (SoState *state, int &lastenabled)
static const Mode * getActiveUnits (SoState *state, int &lastenabled)
static void enableRectangle (SoState *state, SoNode *node, const int unit=0)
static void enableCubeMap (SoState *state, SoNode *node, const int unit=0)
static void enableTexture3 (SoState *state, SoNode *node, const int unit=0)
static Mode getMode (SoState *state, const int unit=0)
static void disableAll (SoState *state)
static void set (SoState *state, const SbBool enabled)
static void set (SoState *state, SoNode *node, const SbBool enabled)
Static Public Member Functions inherited from SoElement
static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)

Protected Member Functions

 SoMultiTextureEnabledElement (void)
virtual ~SoMultiTextureEnabledElement ()
int getMaxUnits () const
SbBool isEnabled (const int unit) const
Mode getMode (const int unit) const
Protected Member Functions inherited from SoElement
 SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElementgetNextInStack (void) const
SoElementgetNextFree (void) const

Additional Inherited Members

Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *const state, const int stackIndex)
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
static int createStackIndex (const SoType id)
Protected Attributes inherited from SoElement
SoType typeId
int stackIndex
int depth
Static Protected Attributes inherited from SoElement
static int classStackIndex
static SoTypeListstackToType

Detailed Description

The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not.

Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Since
Coin 2.2

Constructor & Destructor Documentation

◆ SoMultiTextureEnabledElement()

SoMultiTextureEnabledElement::SoMultiTextureEnabledElement ( void )
protected

Constructor.

◆ ~SoMultiTextureEnabledElement()

SoMultiTextureEnabledElement::~SoMultiTextureEnabledElement ( void )
protectedvirtual

Destructor.

Member Function Documentation

◆ getClassTypeId()

SoType SoMultiTextureEnabledElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getClassStackIndex()

int SoMultiTextureEnabledElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ createInstance()

void * SoMultiTextureEnabledElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ initClass()

void SoMultiTextureEnabledElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ init()

void SoMultiTextureEnabledElement::init ( SoState * state)
virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoElement.

Reimplemented in SoGLMultiTextureEnabledElement.

◆ set() [1/3]

void SoMultiTextureEnabledElement::set ( SoState * state,
SoNode * node,
const int unit,
const SbBool enabled )
static

Sets the state of this element.

◆ get()

SbBool SoMultiTextureEnabledElement::get ( SoState * state,
const int unit = 0 )
static

Return current state of this element for unit.

◆ setElt()

void SoMultiTextureEnabledElement::setElt ( const int unit,
const int mode_in )
virtual

virtual element set function.

Reimplemented in SoGLMultiTextureEnabledElement.

◆ push()

void SoMultiTextureEnabledElement::push ( SoState * state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

Reimplemented in SoGLMultiTextureEnabledElement.

◆ matches()

SbBool SoMultiTextureEnabledElement::matches ( const SoElement * element) const
virtual

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

◆ copyMatchInfo()

SoElement * SoMultiTextureEnabledElement::copyMatchInfo ( void ) const
virtual

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scene graph traversal caching operations.

Implements SoElement.

◆ getEnabledUnits()

const SbBool * SoMultiTextureEnabledElement::getEnabledUnits ( SoState * state,
int & lastenabled )
static

Returns a pointer to a boolean array. TRUE means unit is enabled and that texture coordinates must be sent to the unit. lastenabled is set to the last enabled unit.

◆ getActiveUnits()

const SoMultiTextureEnabledElement::Mode * SoMultiTextureEnabledElement::getActiveUnits ( SoState * state,
int & lastenabled )
static

Returns the mode of all units. Also returns the last enabled unit in lastenabled.

Since
Coin 2.5

◆ enableRectangle()

void SoMultiTextureEnabledElement::enableRectangle ( SoState * state,
SoNode * node,
const int unit = 0 )
static

Enable RECTANGLE texture mode.

Since
Coin 2.5

◆ enableCubeMap()

void SoMultiTextureEnabledElement::enableCubeMap ( SoState * state,
SoNode * node,
const int unit = 0 )
static

Enable CUBEMAP texture mode.

Since
Coin 2.5

◆ enableTexture3()

void SoMultiTextureEnabledElement::enableTexture3 ( SoState * state,
SoNode * node,
const int unit = 0 )
static

Enable Texture3 texture mode.

Since
Coin 4.0

◆ getMode()

SoMultiTextureEnabledElement::Mode SoMultiTextureEnabledElement::getMode ( SoState * state,
const int unit = 0 )
static

Returns the mode for a texture unit.

Since
Coin 2.5

◆ disableAll()

void SoMultiTextureEnabledElement::disableAll ( SoState * state)
static

Disable all active texture units. Convenient when all textures needs to be disabled before rendering.

Since
Coin 2.5

◆ set() [2/3]

void SoMultiTextureEnabledElement::set ( SoState * state,
const SbBool enabled )
inlinestatic
Since
Coin-3

◆ set() [3/3]

void SoMultiTextureEnabledElement::set ( SoState * state,
SoNode * node,
const SbBool enabled )
inlinestatic
Since
Coin-3.

◆ getMaxUnits()

int SoMultiTextureEnabledElement::getMaxUnits ( ) const
protected

Returns the max number of texture units enabled/disabled

Since
Coin 4.0

◆ isEnabled()

SbBool SoMultiTextureEnabledElement::isEnabled ( const int unit) const
protected

Returns TRUE if unit is enabled (Mode == DISABLED).


The documentation for this class was generated from the following files: