1#ifndef COIN_SOSHADERPROGRAMELEMENT_H
2#define COIN_SOSHADERPROGRAMELEMENT_H
36#include <Inventor/elements/SoReplacedElement.h>
37#include <Inventor/lists/SbList.h>
39class SoGLShaderProgram;
43class COIN_DLL_API SoGLShaderProgramElement :
public SoReplacedElement {
44 typedef SoReplacedElement inherited;
45 SO_ELEMENT_HEADER(SoGLShaderProgramElement);
48 virtual void init(SoState * state);
50 static void enable(SoState *
const state,
const SbBool onoff);
51 static void set(SoState *
const state,
SoNode *
const node,
52 SoGLShaderProgram * program);
53 static SoGLShaderProgram * get(SoState * state);
55 virtual void push(SoState *);
56 virtual void pop(SoState * state,
const SoElement *prevTopElement);
63 SoGLShaderProgram *shaderProgram;
66 virtual ~SoGLShaderProgramElement();
67 SbList <uint32_t> objectids;
SoElement(void)
Definition SoElement.cpp:534
virtual void push(SoState *)
virtual SoElement * copyMatchInfo() const
virtual SbBool matches(const SoElement *element) const
virtual void init(SoState *state)
virtual void pop(SoState *state, const SoElement *prevTopElement)
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
static void initClass(void)
Definition SoReplacedElement.cpp:77