1#ifndef COIN_SODIFFUSECOLORELEMENT_H
2#define COIN_SODIFFUSECOLORELEMENT_H
36#include <Inventor/elements/SoReplacedElement.h>
37#include <Inventor/elements/SoLazyElement.h>
41class COIN_DLL_API SoDiffuseColorElement :
public SoReplacedElement {
42 typedef SoReplacedElement inherited;
44 SO_ELEMENT_HEADER(SoDiffuseColorElement);
48 virtual ~SoDiffuseColorElement();
51 virtual void init(SoState * state);
53 static void set(SoState *
const state,
SoNode *
const node,
54 const int32_t numcolors,
const SbColor *
const colors);
56 static void set(SoState *
const state,
SoNode *
const node,
57 const int32_t numcolors,
const uint32_t *
const colors,
58 const SbBool packedtransparency = FALSE);
60 static const SoDiffuseColorElement *
getInstance(SoState *state);
62 int32_t
getNum(
void)
const;
65 SbBool isPacked(
void)
const;
66 SbBool hasPackedTransparency(
void)
const;
The SbColor class contains the red, green and blue components which make up a color value.
Definition SbColor.h:39
Definition SoLazyElement.h:283
static void set(SoState *const state, SoNode *const node, const int32_t numcolors, const SbColor *const colors)
FIXME: write doc.
Definition SoDiffuseColorElement.cpp:95
const SbColor * getColorArrayPtr() const
Definition SoDiffuseColorElement.cpp:143
int32_t getNum(void) const
FIXME: write doc.
Definition SoDiffuseColorElement.cpp:128
const SbColor & get(const int index) const
FIXME: write doc.
Definition SoDiffuseColorElement.cpp:183
static const SoDiffuseColorElement * getInstance(SoState *state)
FIXME: write doc.
Definition SoDiffuseColorElement.cpp:197
const uint32_t * getPackedArrayPtr() const
Definition SoDiffuseColorElement.cpp:166
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
static void initClass(void)
Definition SoReplacedElement.cpp:77
virtual void init(SoState *state)
Definition SoReplacedElement.cpp:91