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SoSoundElement Class Reference

The SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound nodes. More...

#include <Inventor/elements/SoSoundElement.h>

Inheritance diagram for SoSoundElement:
SoReplacedElement SoElement

Public Member Functions

virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual void print (FILE *file) const
 Prints contents of element (not implemented)
Public Member Functions inherited from SoReplacedElement
virtual SbBool matches (const SoElement *element) const
virtual SoElementcopyMatchInfo () const
SbUniqueId getNodeId () const
Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
int getStackIndex (void) const
void setDepth (const int depth)
int getDepth (void) const
virtual ~SoElement ()

Static Public Member Functions

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *const state, SoNode *const node, SbBool scenegraphhassoundnode, SbBool soundnodeisplaying, SbBool ispartofactivescenegraph)
static SbBool setSceneGraphHasSoundNode (SoState *const state, SoNode *const node, SbBool flag)
static SbBool sceneGraphHasSoundNode (SoState *const state)
static SbBool setSoundNodeIsPlaying (SoState *const state, SoNode *const node, SbBool flag)
static SbBool soundNodeIsPlaying (SoState *const state)
static SbBool setIsPartOfActiveSceneGraph (SoState *const state, SoNode *const node, SbBool flag)
static SbBool isPartOfActiveSceneGraph (SoState *const state)
Static Public Member Functions inherited from SoReplacedElement
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initClass (void)
Static Public Member Functions inherited from SoElement
static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)

Protected Member Functions

virtual ~SoSoundElement ()
void setDefaultValues ()
Protected Member Functions inherited from SoReplacedElement
virtual ~SoReplacedElement ()
Protected Member Functions inherited from SoElement
 SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElementgetNextInStack (void) const
SoElementgetNextFree (void) const

Protected Attributes

SbBool scenegraphhassoundnode
SbBool soundnodeisplaying
SbBool ispartofactivescenegraph
Protected Attributes inherited from SoReplacedElement
SbUniqueId nodeId
Protected Attributes inherited from SoElement
SoType typeId
int stackIndex
int depth

Additional Inherited Members

Static Protected Member Functions inherited from SoReplacedElement
static SoElementgetElement (SoState *const state, const int stackIndex, SoNode *const node)
Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *const state, const int stackIndex)
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
static int createStackIndex (const SoType id)
Static Protected Attributes inherited from SoElement
static int classStackIndex
static SoTypeListstackToType

Detailed Description

The SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound nodes.

Since
Coin 2.0

Constructor & Destructor Documentation

◆ ~SoSoundElement()

SoSoundElement::~SoSoundElement ( void )
protectedvirtual

Destructor.

Member Function Documentation

◆ getClassTypeId()

SoType SoSoundElement::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getClassStackIndex()

int SoSoundElement::getClassStackIndex ( void )
static

This static method returns the state stack index for the class.

◆ createInstance()

void * SoSoundElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

◆ initClass()

void SoSoundElement::initClass ( void )
static

Initialize relevant common data for all instances, like the type system.

◆ init()

void SoSoundElement::init ( SoState * state)
virtual

Initializes the element to its default value.

Reimplemented from SoReplacedElement.

◆ set()

void SoSoundElement::set ( SoState *const state,
SoNode *const node,
SbBool scenegraphhassoundnode,
SbBool soundnodeisplaying,
SbBool ispartofactivescenegraph )
static

Sets the flags.

◆ setSceneGraphHasSoundNode()

SbBool SoSoundElement::setSceneGraphHasSoundNode ( SoState *const state,
SoNode *const node,
SbBool flag )
static

Sets the sceneGraphHasSoundNode flag.

◆ sceneGraphHasSoundNode()

SbBool SoSoundElement::sceneGraphHasSoundNode ( SoState *const state)
static

The sceneGraphHasSoundNode flag is used to stop the SoAudioRenderAction in SoSeparator and SoVRMLGroup nodes for cases where the subgraph does not contain any SoVRMLSound nodes.

Returns the value of the sceneGraphHasSoundNode flag.

◆ setSoundNodeIsPlaying()

SbBool SoSoundElement::setSoundNodeIsPlaying ( SoState *const state,
SoNode *const node,
SbBool flag )
static

Sets the soundNodeIsPlaying flag.

◆ soundNodeIsPlaying()

SbBool SoSoundElement::soundNodeIsPlaying ( SoState *const state)
static

The soundNodeIsPlaying flag is currently unused.

Returns the value of the soundNodeIsPlaying flag.

◆ setIsPartOfActiveSceneGraph()

SbBool SoSoundElement::setIsPartOfActiveSceneGraph ( SoState *const state,
SoNode *const node,
SbBool flag )
static

Sets the isPartOfActiveSceneGraph flag.

◆ isPartOfActiveSceneGraph()

SbBool SoSoundElement::isPartOfActiveSceneGraph ( SoState *const state)
static

The isPartOfActiveSceneGraph flag is used to make SoVRMLSound that are below inactive parts of the scene graph (i.e. below a SoSwitch or SoLOD node) stop playing.

Returns the value of the isPartOfActiveSceneGraph flag.

◆ push()

void SoSoundElement::push ( SoState * state)
virtual

Calls the superclass' push method. Initializes the element to the default values. Uses previous element's isPartOfActiveSceneGraph flag.

Reimplemented from SoElement.

◆ pop()

void SoSoundElement::pop ( SoState * state,
const SoElement * prevTopElement )
virtual

Calls the superclass' pop method.

Reimplemented from SoElement.

◆ print()

void SoSoundElement::print ( FILE * file) const
virtual

Prints contents of element (not implemented)

Reimplemented from SoReplacedElement.

◆ setDefaultValues()

void SoSoundElement::setDefaultValues ( )
protected

Initializes the element to the default values. The default values for the sceneGraphHasSoundNode is FALSE. The default value for the isPartOfActiveSceneGraph flag is TRUE. the default value for the soundNodeIsPlaying flag is FALSE.


The documentation for this class was generated from the following files: