1#ifndef COIN_SOSCENETEXTURE2_H
2#define COIN_SOSCENETEXTURE2_H
36#include <Inventor/fields/SoSFVec2s.h>
37#include <Inventor/fields/SoSFEnum.h>
38#include <Inventor/fields/SoSFColor.h>
39#include <Inventor/fields/SoSFNode.h>
40#include <Inventor/fields/SoSFVec4f.h>
41#include <Inventor/nodes/SoNode.h>
42#include <Inventor/nodes/SoSubNode.h>
43#include <Inventor/elements/SoMultiTextureImageElement.h>
45class SoSceneTexture2P;
47class COIN_DLL_API SoSceneTexture2 :
public SoNode {
54 SoSceneTexture2(
void);
57 MODULATE = SoMultiTextureImageElement::MODULATE,
58 DECAL = SoMultiTextureImageElement::DECAL,
59 BLEND = SoMultiTextureImageElement::BLEND,
60 REPLACE = SoMultiTextureImageElement::REPLACE
64 REPEAT = SoMultiTextureImageElement::REPEAT,
65 CLAMP = SoMultiTextureImageElement::CLAMP,
123 virtual ~SoSceneTexture2(
void);
126 SoSceneTexture2P * pimpl;
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoNode(void)
Definition SoNode.cpp:417
virtual void notify(SoNotList *l)
Definition SoNode.cpp:506
virtual void doAction(SoAction *action)
Definition SoNode.cpp:858
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1075
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1188
virtual void write(SoWriteAction *action)
Definition SoNode.cpp:1290
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoNode.cpp:573
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:1003
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
The SoSFNode class is a container for a single node.
Definition SoSFNode.h:47
The SoSFVec2s class is a container for an SbVec2s vector.
Definition SoSFVec2s.h:40
The SoSFVec4f class is a container for an SbVec4f vector.
Definition SoSFVec4f.h:40
TransparencyFunction
Definition SoSceneTexture2.h:69
@ ALPHA_BLEND
Definition SoSceneTexture2.h:71
@ NONE
Definition SoSceneTexture2.h:70
@ ALPHA_TEST
Definition SoSceneTexture2.h:72
SoSFEnum wrapS
Definition SoSceneTexture2.h:101
Model
Definition SoSceneTexture2.h:56
@ MODULATE
Definition SoSceneTexture2.h:57
@ REPLACE
Definition SoSceneTexture2.h:60
@ DECAL
Definition SoSceneTexture2.h:58
@ BLEND
Definition SoSceneTexture2.h:59
SoSFColor blendColor
Definition SoSceneTexture2.h:104
SoSFVec4f backgroundColor
Definition SoSceneTexture2.h:106
SoSFEnum type
Definition SoSceneTexture2.h:112
SoSFEnum model
Definition SoSceneTexture2.h:103
SoSFEnum wrapT
Definition SoSceneTexture2.h:102
Wrap
Definition SoSceneTexture2.h:63
@ REPEAT
Definition SoSceneTexture2.h:64
@ CLAMP
Definition SoSceneTexture2.h:65
@ CLAMP_TO_BORDER
Definition SoSceneTexture2.h:66
SoSFNode scene
Definition SoSceneTexture2.h:108
Type
Definition SoSceneTexture2.h:75
@ RGBA32F
Definition SoSceneTexture2.h:78
@ DEPTH
Definition SoSceneTexture2.h:76
@ RGBA8
Definition SoSceneTexture2.h:77
SoSFNode sceneTransparencyType
Definition SoSceneTexture2.h:109
SoSFEnum transparencyFunction
Definition SoSceneTexture2.h:110
SoSFVec2s size
Definition SoSceneTexture2.h:107
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:42
#define SO_NODE_HEADER(classname)
Definition Coin_macros.dox:50