| 1.0.0 API documentation

Functions
vector_common.hpp File Reference

GLM_EXT_vector_common More...

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## Functions
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | clamp (vec< L, T, Q > const &Texcoord)
| Simulate GL_CLAMP OpenGL wrap mode. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | fclamp (vec< L, T, Q > const &x, T minVal, T maxVal)
| Returns min(max(x, minVal), maxVal) for each component in x. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | fclamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
| Returns min(max(x, minVal), maxVal) for each component in x. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | fmax (vec< L, T, Q > const &a, T b)
| Returns y if x < y; otherwise, it returns x. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b)
| Returns y if x < y; otherwise, it returns x. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
| Returns y if x < y; otherwise, it returns x. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
| Returns y if x < y; otherwise, it returns x. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
| Returns y if y < x; otherwise, it returns x. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
| Returns y if y < x; otherwise, it returns x. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | fmin (vec< L, T, Q > const &x, T y)
| Returns y if y < x; otherwise, it returns x. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | fmin (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
| Returns y if y < x; otherwise, it returns x. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > | iround (vec< L, T, Q > const &x)
| Returns a value equal to the nearest integer to x. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > | max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z)
| Return the maximum component-wise values of 3 inputs. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > | max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z, vec< L, T, Q > const &w)
| Return the maximum component-wise values of 4 inputs. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > | min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
| Return the minimum component-wise values of 3 inputs. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > | min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
| Return the minimum component-wise values of 4 inputs. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | mirrorClamp (vec< L, T, Q > const &Texcoord)
| Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | mirrorRepeat (vec< L, T, Q > const &Texcoord)
| Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > | repeat (vec< L, T, Q > const &Texcoord)
| Simulate GL_REPEAT OpenGL wrap mode. More...
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > | uround (vec< L, T, Q > const &x)
| Returns a value equal to the nearest integer to x. More...

## Detailed Description

GLM_EXT_vector_common

Definition in file vector_common.hpp.