| Elektra 0.11.0

Plugin: lua

- infos = Information about the lua plugin is in keys below
- infos/author = Manuel Mausz manue.nosp@m.l-el.nosp@m.ektra.nosp@m.@mau.nosp@m.sz.at
- infos/licence = BSD
- infos/provides =
- infos/needs =
- infos/placements = getstorage setstorage
- infos/status = unittest configurable global memleak
- infos/description = proxy that calls other plugins (scripts) written in lua

# Introduction

The plugin uses Lua to do magic things. It basically allows to call plugins written in Lua.

What a Lua script can do is not really limited by design, so any kind of plugin may be implemented. The lua plugin is especially useful to write filter and logging scripts.

# Installation

See installation. The package is called `libelektra5-lua`.

# Usage

The lua plugin accepts only the script configuration parameter holding the path to a Lua script. The mount command would look like

kdb mount file.ini /lua ini lua script=/path/to/filter_script.lua

if the ini plugin should be used for storage and the lua plugin only serves to invoke the filter script.

For a Lua script that serves as (JSON) storage plugin itself, one could also use

kdb mount file.json /lua lua script=/path/to/json_plugin.lua

## Lua Scripts

Lua scripts can implement the following functions

- elektraOpen(config, errorKey)
- elektraGet(returned, parentKey)
- elektraSet(returned, parentKey)
- elektraError(returned, parentKey)
- elektraClose(errorKey)

where config & returned are KeySets and errorKey & parentKey are Keys. For the return codes of the functions, the same rules as for normal plugins apply.

If a function is not available, it simply is not called. A script does not have to implement all functions therefore.

Access to kdb can be retrieved using the Lua import

require("kdb")

# Example

An example script that prints some information for each method call would be:

function elektraOpen(config, errorKey)
print("Lua script method 'elektraOpen' called")
return 0
end
function elektraGet(returned, parentKey)
print("Lua script method 'elektraGet' called")
return 1
end
function elektraSet(returned, parentKey)
print("Lua script method 'elektraSet' called")
return 1
end
function elektraError(returned, parentKey)
print("Lua script method 'elektraError' called")
return 1
end
function elektraClose(errorKey)
print("Lua script method 'elektraClose' called")
return 0
end

Further examples can be found in the lua directory.

# Disclaimer

Note, this is a technical preview. It might have severe bugs and the API might change in the future.

Be also aware that a Lua script will never be as performant as a native C/C++ plugin. Spinning up the interpreter takes additional time and resources.