| Flutter Impeller |

context_mtl.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_CONTEXT_MTL_H_
6 #define FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_CONTEXT_MTL_H_
7
8 #include <Metal/Metal.h>
9
10 #include <deque>
11 #include <string>
12
13 #include "flutter/fml/concurrent_message_loop.h"
14 #include "flutter/fml/synchronization/sync_switch.h"
15 #include "fml/closure.h"
16 #include "impeller/base/backend_cast.h"
17 #include "impeller/core/sampler.h"
18 #include "impeller/renderer/backend/metal/allocator_mtl.h"
19 #include "impeller/renderer/backend/metal/command_buffer_mtl.h"
20 #include "impeller/renderer/backend/metal/gpu_tracer_mtl.h"
21 #include "impeller/renderer/backend/metal/pipeline_library_mtl.h"
22 #include "impeller/renderer/backend/metal/shader_library_mtl.h"
23 #include "impeller/renderer/capabilities.h"
24 #include "impeller/renderer/command_queue.h"
25 #include "impeller/renderer/context.h"
26
27 #if TARGET_OS_SIMULATOR
28 #define IMPELLER_CA_METAL_LAYER_AVAILABLE API_AVAILABLE(macos(10.11), ios(13.0))
29 #else // TARGET_OS_SIMULATOR
30 #define IMPELLER_CA_METAL_LAYER_AVAILABLE API_AVAILABLE(macos(10.11), ios(8.0))
31 #endif // TARGET_OS_SIMULATOR
32
33 namespace impeller {
34
35 /// @brief Creates and manages a Metal capture scope that supports frame capture
36 /// when using the FlutterMetalLayer backed drawable.
37 class ImpellerMetalCaptureManager {
38 public:
39 /// @brief Construct a new capture manager from the provided Metal device.
40 explicit ImpellerMetalCaptureManager(id<MTLDevice> device);
41
42 ~ImpellerMetalCaptureManager() = default;
43
44 /// Whether or not the Impeller capture scope is active.
45 ///
46 /// This is distinct from whether or not there is a session recording the
47 /// capture. That can be checked with `[[MTLCaptureManager
48 /// sharedCaptureManager] isCapturing].`
49 bool CaptureScopeActive() const;
50
51 /// @brief Begin a new capture scope, no-op if the scope has already started.
52 void StartCapture();
53
54 /// @brief End the current capture scope.
55 void FinishCapture();
56
57 private:
58 id<MTLCaptureScope> current_capture_scope_;
59 bool scope_active_ = false;
60
61 ImpellerMetalCaptureManager(const ImpellerMetalCaptureManager&) = default;
62 ImpellerMetalCaptureManager(ImpellerMetalCaptureManager&&) = delete;
63 };
64
65 class ContextMTL final : public Context,
66 public BackendCast<ContextMTL, Context>,
67 public std::enable_shared_from_this<ContextMTL> {
68 public:
69 static std::shared_ptr<ContextMTL> Create(
70 const Flags& flags,
71 const std::vector<std::string>& shader_library_paths,
72 std::shared_ptr<const fml::SyncSwitch> is_gpu_disabled_sync_switch);
73
74 static std::shared_ptr<ContextMTL> Create(
75 const Flags& flags,
76 const std::vector<std::shared_ptr<fml::Mapping>>& shader_libraries_data,
77 std::shared_ptr<const fml::SyncSwitch> is_gpu_disabled_sync_switch,
78 const std::string& label,
79 std::optional<PixelFormat> pixel_format_override = std::nullopt);
80
81 static std::shared_ptr<ContextMTL> Create(
82 const Flags& flags,
83 id<MTLDevice> device,
84 id<MTLCommandQueue> command_queue,
85 const std::vector<std::shared_ptr<fml::Mapping>>& shader_libraries_data,
86 std::shared_ptr<const fml::SyncSwitch> is_gpu_disabled_sync_switch,
87 const std::string& label);
88
89 // |Context|
90 ~ContextMTL() override;
91
92 // |Context|
93 BackendType GetBackendType() const override;
94
95 id<MTLDevice> GetMTLDevice() const;
96
97 // |Context|
98 std::string DescribeGpuModel() const override;
99
100 // |Context|
101 bool IsValid() const override;
102
103 // |Context|
104 std::shared_ptr<Allocator> GetResourceAllocator() const override;
105
106 // |Context|
107 std::shared_ptr<ShaderLibrary> GetShaderLibrary() const override;
108
109 // |Context|
110 std::shared_ptr<SamplerLibrary> GetSamplerLibrary() const override;
111
112 // |Context|
113 std::shared_ptr<PipelineLibrary> GetPipelineLibrary() const override;
114
115 // |Context|
116 std::shared_ptr<CommandBuffer> CreateCommandBuffer() const override;
117
118 // |Context|
119 std::shared_ptr<CommandQueue> GetCommandQueue() const override;
120
121 // |Context|
122 const std::shared_ptr<const Capabilities>& GetCapabilities() const override;
123
124 // |Context|
125 RuntimeStageBackend GetRuntimeStageBackend() const override;
126
127 void SetCapabilities(const std::shared_ptr<const Capabilities>& capabilities);
128
129 // |Context|
130 bool UpdateOffscreenLayerPixelFormat(PixelFormat format) override;
131
132 // |Context|
133 void Shutdown() override;
134
135 id<MTLCommandBuffer> CreateMTLCommandBuffer(const std::string& label) const;
136
137 std::shared_ptr<const fml::SyncSwitch> GetIsGpuDisabledSyncSwitch() const;
138
139 #ifdef IMPELLER_DEBUG
140 std::shared_ptr<GPUTracerMTL> GetGPUTracer() const;
141
142 const std::shared_ptr<ImpellerMetalCaptureManager> GetCaptureManager() const;
143 #endif // IMPELLER_DEBUG
144
145 // |Context|
146 void StoreTaskForGPU(const fml::closure& task,
147 const fml::closure& failure) override;
148
149 // visible for testing.
150 void FlushTasksAwaitingGPU();
151
152 private:
153 class SyncSwitchObserver : public fml::SyncSwitch::Observer {
154 public:
155 explicit SyncSwitchObserver(ContextMTL& parent);
156 virtual ~SyncSwitchObserver() = default;
157 void OnSyncSwitchUpdate(bool new_value) override;
158
159 private:
160 ContextMTL& parent_;
161 };
162
163 struct PendingTasks {
164 fml::closure task;
165 fml::closure failure;
166 };
167
168 id<MTLDevice> device_ = nullptr;
169 id<MTLCommandQueue> command_queue_ = nullptr;
170 std::shared_ptr<ShaderLibraryMTL> shader_library_;
171 std::shared_ptr<PipelineLibraryMTL> pipeline_library_;
172 std::shared_ptr<SamplerLibrary> sampler_library_;
173 std::shared_ptr<AllocatorMTL> resource_allocator_;
174 std::shared_ptr<const Capabilities> device_capabilities_;
175 std::shared_ptr<const fml::SyncSwitch> is_gpu_disabled_sync_switch_;
176 Mutex tasks_awaiting_gpu_mutex_;
177 std::deque<PendingTasks> tasks_awaiting_gpu_ IPLR_GUARDED_BY(
178 tasks_awaiting_gpu_mutex_);
179 std::unique_ptr<SyncSwitchObserver> sync_switch_observer_;
180 std::shared_ptr<CommandQueue> command_queue_ip_;
181 #ifdef IMPELLER_DEBUG
182 std::shared_ptr<GPUTracerMTL> gpu_tracer_;
183 std::shared_ptr<ImpellerMetalCaptureManager> capture_manager_;
184 #endif // IMPELLER_DEBUG
185 bool is_valid_ = false;
186
187 ContextMTL(const Flags& flags,
188 id<MTLDevice> device,
189 id<MTLCommandQueue> command_queue,
190 NSArray<id<MTLLibrary>>* shader_libraries,
191 std::shared_ptr<const fml::SyncSwitch> is_gpu_disabled_sync_switch,
192 std::optional<PixelFormat> pixel_format_override = std::nullopt);
193
194 std::shared_ptr<CommandBuffer> CreateCommandBufferInQueue(
195 id<MTLCommandQueue> queue) const;
196
197 ContextMTL(const ContextMTL&) = delete;
198
199 ContextMTL& operator=(const ContextMTL&) = delete;
200 };
201
202 } // namespace impeller
203
204 #endif // FLUTTER_IMPELLER_RENDERER_BACKEND_METAL_CONTEXT_MTL_H_
allocator_mtl.h
backend_cast.h
capabilities.h
impeller::BackendCast
Definition: backend_cast.h:11
impeller::Context
To do anything rendering related with Impeller, you need a context.
Definition: context.h:47
impeller::Context::BackendType
BackendType
Definition: context.h:49
impeller::ContextMTL
Definition: context_mtl.h:67
impeller::ContextMTL::GetSamplerLibrary
std::shared_ptr< SamplerLibrary > GetSamplerLibrary() const override
Returns the library of combined image samplers used in shaders.
Definition: context_mtl.mm:330
impeller::ContextMTL::FlushTasksAwaitingGPU
void FlushTasksAwaitingGPU()
Definition: context_mtl.mm:425
impeller::ContextMTL::CreateCommandBuffer
std::shared_ptr< CommandBuffer > CreateCommandBuffer() const override
Create a new command buffer. Command buffers can be used to encode graphics, blit,...
Definition: context_mtl.mm:335
impeller::ContextMTL::CreateMTLCommandBuffer
id< MTLCommandBuffer > CreateMTLCommandBuffer(const std::string &label) const
Definition: context_mtl.mm:390
impeller::ContextMTL::SetCapabilities
void SetCapabilities(const std::shared_ptr< const Capabilities > &capabilities)
Definition: context_mtl.mm:379
impeller::ContextMTL::GetPipelineLibrary
std::shared_ptr< PipelineLibrary > GetPipelineLibrary() const override
Returns the library of pipelines used by render or compute commands.
Definition: context_mtl.mm:325
impeller::ContextMTL::GetCommandQueue
std::shared_ptr< CommandQueue > GetCommandQueue() const override
Return the graphics queue for submitting command buffers.
Definition: context_mtl.mm:464
impeller::ContextMTL::GetCapabilities
const std::shared_ptr< const Capabilities > & GetCapabilities() const override
Get the capabilities of Impeller context. All optionally supported feature of the platform,...
Definition: context_mtl.mm:375
impeller::ContextMTL::Create
static std::shared_ptr< ContextMTL > Create(const Flags &flags, const std::vector< std::string > &shader_library_paths, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch)
Definition: context_mtl.mm:239
impeller::ContextMTL::DescribeGpuModel
std::string DescribeGpuModel() const override
Definition: context_mtl.mm:310
impeller::ContextMTL::GetRuntimeStageBackend
RuntimeStageBackend GetRuntimeStageBackend() const override
Retrieve the runtime stage for this context type.
Definition: context_mtl.mm:469
impeller::ContextMTL::~ContextMTL
~ContextMTL() override
Definition: context_mtl.mm:301
impeller::ContextMTL::GetBackendType
BackendType GetBackendType() const override
Get the graphics backend of an Impeller context.
Definition: context_mtl.mm:305
impeller::ContextMTL::Shutdown
void Shutdown() override
Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent mess...
Definition: context_mtl.mm:340
impeller::ContextMTL::StoreTaskForGPU
void StoreTaskForGPU(const fml::closure &task, const fml::closure &failure) override
Definition: context_mtl.mm:399
impeller::ContextMTL::GetShaderLibrary
std::shared_ptr< ShaderLibrary > GetShaderLibrary() const override
Returns the library of shaders used to specify the programmable stages of a pipeline.
Definition: context_mtl.mm:320
impeller::ContextMTL::UpdateOffscreenLayerPixelFormat
bool UpdateOffscreenLayerPixelFormat(PixelFormat format) override
Definition: context_mtl.mm:385
impeller::ContextMTL::GetResourceAllocator
std::shared_ptr< Allocator > GetResourceAllocator() const override
Returns the allocator used to create textures and buffers on the device.
Definition: context_mtl.mm:367
impeller::ContextMTL::IsValid
bool IsValid() const override
Determines if a context is valid. If the caller ever receives an invalid context, they must discard i...
Definition: context_mtl.mm:315
impeller::ContextMTL::GetMTLDevice
id< MTLDevice > GetMTLDevice() const
Definition: context_mtl.mm:371
impeller::ContextMTL::GetIsGpuDisabledSyncSwitch
std::shared_ptr< const fml::SyncSwitch > GetIsGpuDisabledSyncSwitch() const
Definition: context_mtl.mm:348
impeller::ImpellerMetalCaptureManager
Creates and manages a Metal capture scope that supports frame capture when using the FlutterMetalLaye...
Definition: context_mtl.h:37
impeller::ImpellerMetalCaptureManager::ImpellerMetalCaptureManager
ImpellerMetalCaptureManager(id< MTLDevice > device)
Construct a new capture manager from the provided Metal device.
Definition: context_mtl.mm:480
impeller::ImpellerMetalCaptureManager::FinishCapture
void FinishCapture()
End the current capture scope.
Definition: context_mtl.mm:498
impeller::ImpellerMetalCaptureManager::CaptureScopeActive
bool CaptureScopeActive() const
Definition: context_mtl.mm:486
impeller::ImpellerMetalCaptureManager::StartCapture
void StartCapture()
Begin a new capture scope, no-op if the scope has already started.
Definition: context_mtl.mm:490
impeller::ImpellerMetalCaptureManager::~ImpellerMetalCaptureManager
~ImpellerMetalCaptureManager()=default
command_buffer_mtl.h
command_queue.h
gpu_tracer_mtl.h
impeller
Definition: allocation.cc:12
impeller::RuntimeStageBackend
RuntimeStageBackend
Definition: runtime_types.h:16
impeller::PixelFormat
PixelFormat
The Pixel formats supported by Impeller. The naming convention denotes the usage of the component,...
Definition: formats.h:99
pipeline_library_mtl.h
context.h
sampler.h
shader_library_mtl.h
impeller::Flags
Definition: flags.h:9