PFIamgeInput constructor
PFIamgeInput({ - required int textureID,
- required int width,
- required int height,
- Uint8List? data0,
- Uint8List? data1,
- Uint8List? data2,
- required int stride0,
- required int stride1,
- required int stride2,
- required int format,
- required int rotationMode,
})
Implementation
PFIamgeInput({
required this.textureID,
required this.width,
required this.height,
this.data0,
this.data1,
this.data2,
required this.stride0,
required this.stride1,
required this.stride2,
required this.format,
required this.rotationMode,
});