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neuron
neuron.dart
SignalAction
<
T
>
isExecuting property
isExecuting
dark_mode
light_mode
isExecuting
property
Signal
<
bool
>
isExecuting
final
Implementation
final Signal<bool> isExecuting = Signal<bool>(false);
neuron
neuron
SignalAction
<
T
>
isExecuting property
SignalAction class