# The Flutter tooling requires that developers have a version of Visual Studio
# installed that includes CMake 3.14 or later. You should not increase this
# version, as doing so will cause the plugin to fail to compile for some
# customers of the plugin.
cmake_minimum_required(VERSION 3.14)

# Project-level configuration.
set(PROJECT_NAME "ms_store_trial")
project(${PROJECT_NAME} LANGUAGES CXX)

# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(VERSION 3.14...3.25)

# This value is used when generating builds using this plugin, so it must
# not be changed
set(PLUGIN_NAME "ms_store_trial_plugin")

################ NuGet intall begin ################
find_program(NUGET_EXE NAMES nuget)
if(NOT NUGET_EXE)
	message("NUGET.EXE not found.")
	message(FATAL_ERROR "Please install this executable, and run CMake again.")
endif()

set(WINRT_VERSION 2.0.250303.1)

execute_process(COMMAND ${NUGET_EXE}
		install "Microsoft.Windows.CppWinRT" -Version ${WINRT_VERSION} -ExcludeVersion -OutputDirectory ${CMAKE_BINARY_DIR}/packages)
################ NuGet install end ################

# Any new source files that you add to the plugin should be added here.
list(APPEND PLUGIN_SOURCES
  "ms_store_trial_plugin.cpp"
  "ms_store_trial_plugin.h"

  # Helper to run code in UI thread.
  "foreground_dispatcher.cpp"
  "foreground_dispatcher.hpp"

  # Pigeon generated files
  "ms_store_api.g.cpp"
  "ms_store_api.g.h"
)

# Define the plugin library target. Its name must not be changed (see comment
# on PLUGIN_NAME above).
add_library(${PLUGIN_NAME} SHARED
  "include/ms_store_trial/ms_store_trial_plugin_c_api.h"
  "ms_store_trial_plugin_c_api.cpp"
  ${PLUGIN_SOURCES}
)

# Apply a standard set of build settings that are configured in the
# application-level CMakeLists.txt. This can be removed for plugins that want
# full control over build settings.
apply_standard_settings(${PLUGIN_NAME})

# Symbols are hidden by default to reduce the chance of accidental conflicts
# between plugins. This should not be removed; any symbols that should be
# exported should be explicitly exported with the FLUTTER_PLUGIN_EXPORT macro.
set_target_properties(${PLUGIN_NAME} PROPERTIES
  CXX_VISIBILITY_PRESET hidden)
target_compile_definitions(${PLUGIN_NAME} PRIVATE FLUTTER_PLUGIN_IMPL)
target_compile_options(${PLUGIN_NAME} PRIVATE /await /std:c++20)

################ NuGet import begin ################
set_target_properties(${PLUGIN_NAME} PROPERTIES VS_PROJECT_IMPORT
  ${CMAKE_BINARY_DIR}/packages/Microsoft.Windows.CppWinRT/build/native/Microsoft.Windows.CppWinRT.props
)

target_link_libraries(${PLUGIN_NAME} PRIVATE
  ${CMAKE_BINARY_DIR}/packages/Microsoft.Windows.CppWinRT/build/native/Microsoft.Windows.CppWinRT.targets
)
################ NuGet import end ################

# Source include directories and library dependencies. Add any plugin-specific
# dependencies here.
target_include_directories(${PLUGIN_NAME} INTERFACE
  "${CMAKE_CURRENT_SOURCE_DIR}/include")
target_link_libraries(${PLUGIN_NAME} PRIVATE flutter flutter_wrapper_plugin runtimeobject)

# List of absolute paths to libraries that should be bundled with the plugin.
# This list could contain prebuilt libraries, or libraries created by an
# external build triggered from this build file.
set(ms_store_trial_bundled_libraries
  ""
  PARENT_SCOPE
)
