isBlock property
Whether this cursor is painted as a filled or hollow block.
Implementation
bool get isBlock =>
visualStyle ==
bindings
.GhosttyRenderStateCursorVisualStyle
.GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_BLOCK ||
visualStyle ==
bindings
.GhosttyRenderStateCursorVisualStyle
.GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_BLOCK_HOLLOW;