Ray class
A ray defined by an origin point and a direction.
A ray starts at origin and extends infinitely in the direction of direction. Unlike Line, a ray has no endpoint.
Constructors
Properties
- direction → Point
-
The direction of the ray as a point (vector from origin)
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- normalizedDirection → Point
-
Get the normalized direction vector
no setter
- origin → Point
-
The starting point of the ray
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
intersectsCircle(
Circle circle) → List< Point> - Get intersection points of this ray with a Circle.
-
intersectsLine(
Line line) → Point? - Get the intersection point of this ray with a Line segment.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pointAt(
double t) → Point -
Get a point along the ray at parameter
t -
rotate(
double deg) → Ray -
Rotate the ray by
degdegrees -
toString(
) → String -
A string representation of this object.
override
-
translate(
{double x = 0, double y = 0}) → Ray - Translate the ray origin
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override