Preset enum

Built-in animation presets — curated factory layouts (“nova”, “cascade”, “flare”, “crossfire”).

Pass to ConfettiEngine.celebrate or ConfettiWidget.preset.

Inheritance
Available extensions

Values

nova → const Preset

Center of the screen — omnidirectional burst with star-heavy shapes (same intent as the demo's nova button). Fires HapticFeedback.heavyImpact on play.

cascade → const Preset

Top center — wide downward cone, high particle count and fall speed (cascade: top-center downward cone, blastDirection π/2, strong gravity). Fires HapticFeedback.heavyImpact on play.

flare → const Preset

Near the left edge — narrow cone aimed right, fewer / smaller pieces (flare: sparse left-edge directional stream). Fires HapticFeedback.mediumImpact on play.

crossfire → const Preset

Near the right edge — narrow cone aimed left (crossfire: directional stream across the screen). Fires HapticFeedback.mediumImpact on play.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<Preset>
A constant List of the values in this enum, in order of their declaration.