public final class Axpy extends Object
| Modifier and Type | Method and Description |
|---|---|
static int |
axpy(byte a,
byte x,
byte y) |
static double |
axpy(byte a,
byte x,
double y) |
static float |
axpy(byte a,
byte x,
float y) |
static long |
axpy(byte a,
byte x,
int y) |
static long |
axpy(byte a,
byte x,
long y) |
static int |
axpy(byte a,
byte x,
short y) |
static double |
axpy(byte a,
double x,
byte y) |
static double |
axpy(byte a,
double x,
double y) |
static double |
axpy(byte a,
double x,
float y) |
static double |
axpy(byte a,
double x,
int y) |
static double |
axpy(byte a,
double x,
long y) |
static double |
axpy(byte a,
double x,
short y) |
static float |
axpy(byte a,
float x,
byte y) |
static double |
axpy(byte a,
float x,
double y) |
static float |
axpy(byte a,
float x,
float y) |
static float |
axpy(byte a,
float x,
int y) |
static float |
axpy(byte a,
float x,
long y) |
static float |
axpy(byte a,
float x,
short y) |
static long |
axpy(byte a,
int x,
byte y) |
static double |
axpy(byte a,
int x,
double y) |
static float |
axpy(byte a,
int x,
float y) |
static long |
axpy(byte a,
int x,
int y) |
static long |
axpy(byte a,
int x,
long y) |
static long |
axpy(byte a,
int x,
short y) |
static long |
axpy(byte a,
long x,
byte y) |
static double |
axpy(byte a,
long x,
double y) |
static float |
axpy(byte a,
long x,
float y) |
static long |
axpy(byte a,
long x,
int y) |
static long |
axpy(byte a,
long x,
long y) |
static long |
axpy(byte a,
long x,
short y) |
static int |
axpy(byte a,
short x,
byte y) |
static double |
axpy(byte a,
short x,
double y) |
static float |
axpy(byte a,
short x,
float y) |
static long |
axpy(byte a,
short x,
int y) |
static long |
axpy(byte a,
short x,
long y) |
static int |
axpy(byte a,
short x,
short y) |
static double |
axpy(double a,
byte x,
byte y) |
static double |
axpy(double a,
byte x,
double y) |
static double |
axpy(double a,
byte x,
float y) |
static double |
axpy(double a,
byte x,
int y) |
static double |
axpy(double a,
byte x,
long y) |
static double |
axpy(double a,
byte x,
short y) |
static double |
axpy(double a,
double x,
byte y) |
static double |
axpy(double a,
double x,
double y) |
static double |
axpy(double a,
double x,
float y) |
static double |
axpy(double a,
double x,
int y) |
static double |
axpy(double a,
double x,
long y) |
static double |
axpy(double a,
double x,
short y) |
static double |
axpy(double a,
float x,
byte y) |
static double |
axpy(double a,
float x,
double y) |
static double |
axpy(double a,
float x,
float y) |
static double |
axpy(double a,
float x,
int y) |
static double |
axpy(double a,
float x,
long y) |
static double |
axpy(double a,
float x,
short y) |
static double |
axpy(double a,
int x,
byte y) |
static double |
axpy(double a,
int x,
double y) |
static double |
axpy(double a,
int x,
float y) |
static double |
axpy(double a,
int x,
int y) |
static double |
axpy(double a,
int x,
long y) |
static double |
axpy(double a,
int x,
short y) |
static double |
axpy(double a,
long x,
byte y) |
static double |
axpy(double a,
long x,
double y) |
static double |
axpy(double a,
long x,
float y) |
static double |
axpy(double a,
long x,
int y) |
static double |
axpy(double a,
long x,
long y) |
static double |
axpy(double a,
long x,
short y) |
static double |
axpy(double a,
short x,
byte y) |
static double |
axpy(double a,
short x,
double y) |
static double |
axpy(double a,
short x,
float y) |
static double |
axpy(double a,
short x,
int y) |
static double |
axpy(double a,
short x,
long y) |
static double |
axpy(double a,
short x,
short y) |
static float |
axpy(float a,
byte x,
byte y) |
static double |
axpy(float a,
byte x,
double y) |
static float |
axpy(float a,
byte x,
float y) |
static float |
axpy(float a,
byte x,
int y) |
static float |
axpy(float a,
byte x,
long y) |
static float |
axpy(float a,
byte x,
short y) |
static double |
axpy(float a,
double x,
byte y) |
static double |
axpy(float a,
double x,
double y) |
static double |
axpy(float a,
double x,
float y) |
static double |
axpy(float a,
double x,
int y) |
static double |
axpy(float a,
double x,
long y) |
static double |
axpy(float a,
double x,
short y) |
static float |
axpy(float a,
float x,
byte y) |
static double |
axpy(float a,
float x,
double y) |
static float |
axpy(float a,
float x,
float y) |
static float |
axpy(float a,
float x,
int y) |
static float |
axpy(float a,
float x,
long y) |
static float |
axpy(float a,
float x,
short y) |
static float |
axpy(float a,
int x,
byte y) |
static double |
axpy(float a,
int x,
double y) |
static float |
axpy(float a,
int x,
float y) |
static float |
axpy(float a,
int x,
int y) |
static float |
axpy(float a,
int x,
long y) |
static float |
axpy(float a,
int x,
short y) |
static float |
axpy(float a,
long x,
byte y) |
static double |
axpy(float a,
long x,
double y) |
static float |
axpy(float a,
long x,
float y) |
static float |
axpy(float a,
long x,
int y) |
static float |
axpy(float a,
long x,
long y) |
static float |
axpy(float a,
long x,
short y) |
static float |
axpy(float a,
short x,
byte y) |
static double |
axpy(float a,
short x,
double y) |
static float |
axpy(float a,
short x,
float y) |
static float |
axpy(float a,
short x,
int y) |
static float |
axpy(float a,
short x,
long y) |
static float |
axpy(float a,
short x,
short y) |
static long |
axpy(int a,
byte x,
byte y) |
static double |
axpy(int a,
byte x,
double y) |
static float |
axpy(int a,
byte x,
float y) |
static long |
axpy(int a,
byte x,
int y) |
static long |
axpy(int a,
byte x,
long y) |
static long |
axpy(int a,
byte x,
short y) |
static double |
axpy(int a,
double x,
byte y) |
static double |
axpy(int a,
double x,
double y) |
static double |
axpy(int a,
double x,
float y) |
static double |
axpy(int a,
double x,
int y) |
static double |
axpy(int a,
double x,
long y) |
static double |
axpy(int a,
double x,
short y) |
static float |
axpy(int a,
float x,
byte y) |
static double |
axpy(int a,
float x,
double y) |
static float |
axpy(int a,
float x,
float y) |
static float |
axpy(int a,
float x,
int y) |
static float |
axpy(int a,
float x,
long y) |
static float |
axpy(int a,
float x,
short y) |
static long |
axpy(int a,
int x,
byte y) |
static double |
axpy(int a,
int x,
double y) |
static float |
axpy(int a,
int x,
float y) |
static long |
axpy(int a,
int x,
int y) |
static long |
axpy(int a,
int x,
long y) |
static long |
axpy(int a,
int x,
short y) |
static long |
axpy(int a,
long x,
byte y) |
static double |
axpy(int a,
long x,
double y) |
static float |
axpy(int a,
long x,
float y) |
static long |
axpy(int a,
long x,
int y) |
static long |
axpy(int a,
long x,
long y) |
static long |
axpy(int a,
long x,
short y) |
static long |
axpy(int a,
short x,
byte y) |
static double |
axpy(int a,
short x,
double y) |
static float |
axpy(int a,
short x,
float y) |
static long |
axpy(int a,
short x,
int y) |
static long |
axpy(int a,
short x,
long y) |
static long |
axpy(int a,
short x,
short y) |
static Vector |
axpy(LinearFunction a,
Vector x,
Vector y) |
static Vector |
axpy(Object a,
Object x,
Object y) |
static int |
axpy(short a,
byte x,
byte y) |
static double |
axpy(short a,
byte x,
double y) |
static float |
axpy(short a,
byte x,
float y) |
static long |
axpy(short a,
byte x,
int y) |
static long |
axpy(short a,
byte x,
long y) |
static int |
axpy(short a,
byte x,
short y) |
static double |
axpy(short a,
double x,
byte y) |
static double |
axpy(short a,
double x,
double y) |
static double |
axpy(short a,
double x,
float y) |
static double |
axpy(short a,
double x,
int y) |
static double |
axpy(short a,
double x,
long y) |
static double |
axpy(short a,
double x,
short y) |
static float |
axpy(short a,
float x,
byte y) |
static double |
axpy(short a,
float x,
double y) |
static float |
axpy(short a,
float x,
float y) |
static float |
axpy(short a,
float x,
int y) |
static float |
axpy(short a,
float x,
long y) |
static float |
axpy(short a,
float x,
short y) |
static long |
axpy(short a,
int x,
byte y) |
static double |
axpy(short a,
int x,
double y) |
static float |
axpy(short a,
int x,
float y) |
static long |
axpy(short a,
int x,
int y) |
static long |
axpy(short a,
int x,
long y) |
static long |
axpy(short a,
int x,
short y) |
static long |
axpy(short a,
long x,
byte y) |
static double |
axpy(short a,
long x,
double y) |
static float |
axpy(short a,
long x,
float y) |
static long |
axpy(short a,
long x,
int y) |
static long |
axpy(short a,
long x,
long y) |
static long |
axpy(short a,
long x,
short y) |
static long |
axpy(short a,
short x,
byte y) |
static double |
axpy(short a,
short x,
double y) |
static float |
axpy(short a,
short x,
float y) |
static long |
axpy(short a,
short x,
int y) |
static long |
axpy(short a,
short x,
long y) |
static long |
axpy(short a,
short x,
short y) |
static double |
maxL1Interface(LinearFunction[] a,
Vector[] x,
Vector[] y) |
static double |
maxL1Virtual(D22[] a,
D2[] x,
D2[] y) |
public static int axpy(byte a,
byte x,
byte y)
public static int axpy(byte a,
byte x,
short y)
public static long axpy(byte a,
byte x,
int y)
public static long axpy(byte a,
byte x,
long y)
public static float axpy(byte a,
byte x,
float y)
public static double axpy(byte a,
byte x,
double y)
public static int axpy(byte a,
short x,
byte y)
public static int axpy(byte a,
short x,
short y)
public static long axpy(byte a,
short x,
int y)
public static long axpy(byte a,
short x,
long y)
public static float axpy(byte a,
short x,
float y)
public static double axpy(byte a,
short x,
double y)
public static long axpy(byte a,
int x,
byte y)
public static long axpy(byte a,
int x,
short y)
public static long axpy(byte a,
int x,
int y)
public static long axpy(byte a,
int x,
long y)
public static float axpy(byte a,
int x,
float y)
public static double axpy(byte a,
int x,
double y)
public static long axpy(byte a,
long x,
byte y)
public static long axpy(byte a,
long x,
short y)
public static long axpy(byte a,
long x,
int y)
public static long axpy(byte a,
long x,
long y)
public static float axpy(byte a,
long x,
float y)
public static double axpy(byte a,
long x,
double y)
public static float axpy(byte a,
float x,
byte y)
public static float axpy(byte a,
float x,
short y)
public static float axpy(byte a,
float x,
int y)
public static float axpy(byte a,
float x,
long y)
public static float axpy(byte a,
float x,
float y)
public static double axpy(byte a,
float x,
double y)
public static double axpy(byte a,
double x,
byte y)
public static double axpy(byte a,
double x,
short y)
public static double axpy(byte a,
double x,
int y)
public static double axpy(byte a,
double x,
long y)
public static double axpy(byte a,
double x,
float y)
public static double axpy(byte a,
double x,
double y)
public static int axpy(short a,
byte x,
byte y)
public static int axpy(short a,
byte x,
short y)
public static long axpy(short a,
byte x,
int y)
public static long axpy(short a,
byte x,
long y)
public static float axpy(short a,
byte x,
float y)
public static double axpy(short a,
byte x,
double y)
public static long axpy(short a,
short x,
byte y)
public static long axpy(short a,
short x,
short y)
public static long axpy(short a,
short x,
int y)
public static long axpy(short a,
short x,
long y)
public static float axpy(short a,
short x,
float y)
public static double axpy(short a,
short x,
double y)
public static long axpy(short a,
int x,
byte y)
public static long axpy(short a,
int x,
short y)
public static long axpy(short a,
int x,
int y)
public static long axpy(short a,
int x,
long y)
public static float axpy(short a,
int x,
float y)
public static double axpy(short a,
int x,
double y)
public static long axpy(short a,
long x,
byte y)
public static long axpy(short a,
long x,
short y)
public static long axpy(short a,
long x,
int y)
public static long axpy(short a,
long x,
long y)
public static float axpy(short a,
long x,
float y)
public static double axpy(short a,
long x,
double y)
public static float axpy(short a,
float x,
byte y)
public static float axpy(short a,
float x,
short y)
public static float axpy(short a,
float x,
int y)
public static float axpy(short a,
float x,
long y)
public static float axpy(short a,
float x,
float y)
public static double axpy(short a,
float x,
double y)
public static double axpy(short a,
double x,
byte y)
public static double axpy(short a,
double x,
short y)
public static double axpy(short a,
double x,
int y)
public static double axpy(short a,
double x,
long y)
public static double axpy(short a,
double x,
float y)
public static double axpy(short a,
double x,
double y)
public static long axpy(int a,
byte x,
byte y)
public static long axpy(int a,
byte x,
short y)
public static long axpy(int a,
byte x,
int y)
public static long axpy(int a,
byte x,
long y)
public static float axpy(int a,
byte x,
float y)
public static double axpy(int a,
byte x,
double y)
public static long axpy(int a,
short x,
byte y)
public static long axpy(int a,
short x,
short y)
public static long axpy(int a,
short x,
int y)
public static long axpy(int a,
short x,
long y)
public static float axpy(int a,
short x,
float y)
public static double axpy(int a,
short x,
double y)
public static long axpy(int a,
int x,
byte y)
public static long axpy(int a,
int x,
short y)
public static long axpy(int a,
int x,
int y)
public static long axpy(int a,
int x,
long y)
public static float axpy(int a,
int x,
float y)
public static double axpy(int a,
int x,
double y)
public static long axpy(int a,
long x,
byte y)
public static long axpy(int a,
long x,
short y)
public static long axpy(int a,
long x,
int y)
public static long axpy(int a,
long x,
long y)
public static float axpy(int a,
long x,
float y)
public static double axpy(int a,
long x,
double y)
public static float axpy(int a,
float x,
byte y)
public static float axpy(int a,
float x,
short y)
public static float axpy(int a,
float x,
int y)
public static float axpy(int a,
float x,
long y)
public static float axpy(int a,
float x,
float y)
public static double axpy(int a,
float x,
double y)
public static double axpy(int a,
double x,
byte y)
public static double axpy(int a,
double x,
short y)
public static double axpy(int a,
double x,
int y)
public static double axpy(int a,
double x,
long y)
public static double axpy(int a,
double x,
float y)
public static double axpy(int a,
double x,
double y)
public static float axpy(float a,
byte x,
byte y)
public static float axpy(float a,
byte x,
short y)
public static float axpy(float a,
byte x,
int y)
public static float axpy(float a,
byte x,
long y)
public static float axpy(float a,
byte x,
float y)
public static double axpy(float a,
byte x,
double y)
public static float axpy(float a,
short x,
byte y)
public static float axpy(float a,
short x,
short y)
public static float axpy(float a,
short x,
int y)
public static float axpy(float a,
short x,
long y)
public static float axpy(float a,
short x,
float y)
public static double axpy(float a,
short x,
double y)
public static float axpy(float a,
int x,
byte y)
public static float axpy(float a,
int x,
short y)
public static float axpy(float a,
int x,
int y)
public static float axpy(float a,
int x,
long y)
public static float axpy(float a,
int x,
float y)
public static double axpy(float a,
int x,
double y)
public static float axpy(float a,
long x,
byte y)
public static float axpy(float a,
long x,
short y)
public static float axpy(float a,
long x,
int y)
public static float axpy(float a,
long x,
long y)
public static float axpy(float a,
long x,
float y)
public static double axpy(float a,
long x,
double y)
public static float axpy(float a,
float x,
byte y)
public static float axpy(float a,
float x,
short y)
public static float axpy(float a,
float x,
int y)
public static float axpy(float a,
float x,
long y)
public static float axpy(float a,
float x,
float y)
public static double axpy(float a,
float x,
double y)
public static double axpy(float a,
double x,
byte y)
public static double axpy(float a,
double x,
short y)
public static double axpy(float a,
double x,
int y)
public static double axpy(float a,
double x,
long y)
public static double axpy(float a,
double x,
float y)
public static double axpy(float a,
double x,
double y)
public static double axpy(double a,
byte x,
byte y)
public static double axpy(double a,
byte x,
short y)
public static double axpy(double a,
byte x,
int y)
public static double axpy(double a,
byte x,
long y)
public static double axpy(double a,
byte x,
float y)
public static double axpy(double a,
byte x,
double y)
public static double axpy(double a,
short x,
byte y)
public static double axpy(double a,
short x,
short y)
public static double axpy(double a,
short x,
int y)
public static double axpy(double a,
short x,
long y)
public static double axpy(double a,
short x,
float y)
public static double axpy(double a,
short x,
double y)
public static double axpy(double a,
int x,
byte y)
public static double axpy(double a,
int x,
short y)
public static double axpy(double a,
int x,
int y)
public static double axpy(double a,
int x,
long y)
public static double axpy(double a,
int x,
float y)
public static double axpy(double a,
int x,
double y)
public static double axpy(double a,
long x,
byte y)
public static double axpy(double a,
long x,
short y)
public static double axpy(double a,
long x,
int y)
public static double axpy(double a,
long x,
long y)
public static double axpy(double a,
long x,
float y)
public static double axpy(double a,
long x,
double y)
public static double axpy(double a,
float x,
byte y)
public static double axpy(double a,
float x,
short y)
public static double axpy(double a,
float x,
int y)
public static double axpy(double a,
float x,
long y)
public static double axpy(double a,
float x,
float y)
public static double axpy(double a,
float x,
double y)
public static double axpy(double a,
double x,
byte y)
public static double axpy(double a,
double x,
short y)
public static double axpy(double a,
double x,
int y)
public static double axpy(double a,
double x,
long y)
public static double axpy(double a,
double x,
float y)
public static double axpy(double a,
double x,
double y)
public static final Vector axpy(LinearFunction a, Vector x, Vector y)
public static final double maxL1Interface(LinearFunction[] a, Vector[] x, Vector[] y)
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