public final class Vector3 extends APrimitiveVector
| Constructor and Description |
|---|
Vector3() |
Vector3(double... values) |
Vector3(double x,
double y,
double z) |
Vector3(Vector3 source) |
| Modifier and Type | Method and Description |
|---|---|
void |
add(double dx,
double dy,
double dz) |
void |
add(Vector3 v) |
void |
addMultiple(double dx,
double dy,
double dz,
double factor) |
void |
addMultiple(Vector3 v,
double factor) |
double |
angle(AVector v)
Returns the euclidean angle between this vector and another vector
|
double |
angle(Vector3 v) |
Vector3 |
clone()
Clones the vector, creating a new copy of all data
|
void |
crossProduct(Vector3 a) |
double |
dotProduct(Vector3 a) |
double |
get(int i) |
int |
length() |
double |
magnitude()
Returns the magnitude (Euclidean length) of the vector
|
double |
magnitudeSquared() |
static Vector3 |
of(double... values) |
static Vector3 |
of(double x,
double y,
double z) |
void |
set(int i,
double value) |
void |
set(Vector3 a) |
void |
subtract(Vector3 v) |
void |
subtractMultiple(Vector3 v,
double factor) |
isReferenceadd, addMultiple, approxEquals, approxEquals, compareTo, copy, copyTo, copyTo, distance, distanceSquared, dotProduct, equals, fill, hashCode, isMutable, isUnitLengthVector, isZeroVector, join, manhattanDistance, multiply, negate, normalise, set, setValues, subtract, subtractMultiple, subVector, toStringpublic Vector3()
public Vector3(Vector3 source)
public Vector3(double x,
double y,
double z)
public Vector3(double... values)
public static Vector3 of(double x, double y, double z)
public static Vector3 of(double... values)
public double angle(AVector v)
AVectorpublic double angle(Vector3 v)
public void add(double dx,
double dy,
double dz)
public double magnitudeSquared()
magnitudeSquared in class AVectorpublic double magnitude()
AVectorpublic void set(Vector3 a)
public void addMultiple(double dx,
double dy,
double dz,
double factor)
public void addMultiple(Vector3 v, double factor)
public void subtractMultiple(Vector3 v, double factor)
public void add(Vector3 v)
public void subtract(Vector3 v)
public double dotProduct(Vector3 a)
public void crossProduct(Vector3 a)
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