# Unfortunatelly it looks like all tex-miplevel selection
# tests are very flaky.
spec@arb_shader_texture_lod@execution@tex-miplevel-selection*
spec@arb_texture_rectangle@tex-miplevel-selection*
spec@glsl-1.20@execution@tex-miplevel-selection*

shaders@glsl-derivs
spec@!opengl 1.4@tex-miplevel-selection-lod-bias
